Lecturer - Game Design & Development

University at Albany, SUNY

City of Albany (NY)

On-site

USD 70,000 - 100,000

Full time

14 days+
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Job summary

University at Albany invites applications for a Lecturer in Game Design & Development within CEHC and the Information Sciences & Technology Department. The position involves teaching undergraduate and graduate courses in game design, programming, art, UI/UX, and facilitating interdisciplinary projects.

Ideal candidates bring a record of teaching excellence and a vision for a dynamic, inclusive curriculum with opportunities for advising, supervising student research, and collaborating across

Qualifications

  • MA, MS, MFA in a relevant field by 8/20/2027.
  • Three or more years of academic teaching or professional training experience.
  • Two or more years of demonstrated experience with Unity, Unreal or other major game engine.
  • Ongoing professional practice including game or play-related work or asset production/technical art.
  • Experience teaching undergraduate and/or graduate courses in varying modalities (in-person, online, and/or hybrid).

Responsibilities

  • Teach undergraduate and graduate courses in game design & development in one or more areas such as game programming, game art, game technology, the business of games, game studies, UI/UX for games, and game design.
  • Create engaging undergraduate curriculum in game design & development in one or more areas such as game programming, game art, game technology, the business of games, game studies, UI/UX for games, and game design.
  • Contribute to the development of curriculum of the GDD major/minor.
  • Provide regular office hours for academic advising and student support for students in the GDD program, including course planning, degree progression, and referrals to university support services.
  • Support diversity, equity, access, inclusion, and belonging relative to their role in teaching, service, and building relationships within a diverse campus community.

Skills

Teaching experience
Curriculum development

Education

MA/MS/MFA in Game Design & Development, Information Science, English, Animation, Computer Science, Engineering or Networking, or a closely related field

Tools

Unity
Unreal

Job description

About University at Albany

The University atAlbany is a Carnegie-classified Research 1 institution drivenby academic excellence, pioneering research and scientificdiscovery, and service to community. UAlbany's world-class faculty experts and approximately 17,500 students arecreating new knowledge in fields such as artificial intelligence, semiconductor engineering, atmospheric and environmental sciences, cybersecurity, public health, public administration and socialwelfare while deepening our understanding of our world throughscholarship and creative activity in the social sciences andhumanities. As one of the most diverse public research institutionsin the nation, the University is a national leader in publicengagement, educational equity and social mobility. For over 180years, UAlbany has molded bright, curious and engaged students andlaunched them toward success.

Located in Albany, New York, New York State's capital, theUniversity is convenient to Boston, New York City and theAdirondacks.

Job Description

The College of Emergency Preparedness, Homeland Security andCybersecurity (CEHC) is the first of its kind in the nation;uniting people, technology and knowledge to address the challengesof the 21st century. ETEC is the $180M research, instructional andentrepreneurial complex in which CEHC resides, providing ourfaculty state of the art laboratory and teaching spaces.

CEHC seeks applicants in the Information Sciences & TechnologyDepartment for a Lecturer in Game Design & Development (GDD).The candidate will teach game design and development courses whichmay include but are not limited to game programming, technical art,game technology, the business of games, game studies, UI/UX forgames, and game design. The candidate will provide service to theUniversity and advise students and may also facilitategraduate/undergraduate interdisciplinary research projects; leadclient-based projects; and help lead co-curricularactivities.

The Lecturer of Game Design & Development will play a role inshaping the academic experiences of students in the GDD major andminor. The position offers an opportunity for a dynamic educatorand practitioner to contribute to a rich interdisciplinarycurriculum. Ideal candidates will bring a strong foundation in gamedesign through their teaching or training program and demonstrate avision for contributing to the GDD program.

Functional and Supervisory Relationships
  • Reports to Department Chair
  • Supervises the following positions: none
  • May supervise employees as assigned (if no direct reports attime of filling position)
Job Requirements
  • Teach undergraduate and graduate courses in game design &development in one or more areas which may include but not limitedto game programming, game art, game technology, the business of games, game studies, UI/UX for games, and game design.
  • Create engaging undergraduate curriculum in game design &development in one or more areas such as game programming, gameart, game technology, the business of games, game studies, UI/UXfor games, and game design.
  • Contribute to the development of curriculum of the GDDmajor/minor.
  • Provide regular office hours for individualized academicadvising and student support for students in the GDD program,including course planning, degree progression, and referrals touniversity support services to address academic challenges.
  • Support diversity, equity, access, inclusion, and belongingrelative to their role in teaching, service, and buildingrelationships within a diverse campus community.
  • Applicants must demonstrate an ability to develop inclusive andequitable relationships within our diverse campus community.
  • Applicants must demonstrate an ability to support diversity,equity access, inclusion, and belonging relative to theirrole.
Minimum Qualifications
  • A MA, MS, MFA in Game Design & Development, InformationScience, English, Animation, Computer Science, Engineering orNetworking, or a closely related field from a college or universityaccredited by a U.S. Department of Education or internationallyrecognized accrediting organization by 8/20/2027. Candidates whowill not hold the degree by this date will not be considered.
  • Three or more years of academic teaching or professionaltraining experience.
  • Two or more years of demonstrated experience with Unity, Unrealor other major game engine.
  • An ongoing professional practice which includes any of thefollowing: game or play-related work, commercial or indie gamedevelopment or game-related asset production / technical art.
  • Demonstrated experience teaching undergraduate and/or graduatecourses in varying modalities (in-person, online, and/orhybrid).
Preferred Qualifications
  • A terminal degree in Game design and development, InformationScience, English, Animation, Computer Science, Engineering orNetworking, or a closely related field from a college or universityaccredited by a U.S. Department of Education or internationallyrecognized accrediting organization.
  • Experience teaching graduate courses in game design &development such as game programming, game art, game technology,the business of games, game studies, and game design.
  • Demonstrated experience or teaching in multiple modalities(in-person, online, and/or hybrid).
  • One or more years working in the game design and developmentindustry.
  • Demonstrated experience in collaborative, cross-disciplinarygame design and/or development projects.
Working Environment
  • Typical office environment
  • In-person and on-line courses
Professional Rank and Salary Range

Lecturer (Academic-year appointment).

The Jeanne Clery Disclosure of Campus Security Policy and CampusCrime Statistics Act, or Clery Act, mandates that all Title IVinstitutions, without exception, prepare, publish and distribute anAnnual Security Report. This report consists of two basic parts:disclosure of the University's crime statistics for the past threeyears; and disclosures regarding the University's current campussecurity policies. The University at Albany's Annual SecurityReport is available in portable document format PDF by clickingthis link http://police.albany.edu/ASR.shtml

Pursuant to New York Labor Law 194-a, the University will not seek,request, or rely upon an applicant's wage or salary history indetermining whether to interview, hire, or establish compensationfor an applicant. Applicants are not required to provide wage orsalary history information as a condition of employmentconsideration. Salary history may only be verified in the limitedcircumstances permitted by law.

THE UNIVERSITY AT ALBANY IS AN EO/AA/IRCA/ADA EMPLOYER

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