Lead Online Services Engineer — Multiplayer Sports Games

Global Sports Jobs Limited

Orlando (FL)

Hybrid

USD 120,000 - 180,000

Full time

14 days+

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Job summary

EA SPORTS is seeking an Online Software Engineer to build networked game experiences for its multiplayer sports titles. You will work with C#/.NET backend services and C++ Unreal Engine development, delivering efficient code across client and backend systems.

The role involves full-stack ownership from game UI to backend databases, streaming live services, and performance optimisations. Hybrid/onsite work is available in Orlando, FL or Madrid, Spain.

Qualifications

  • 6+ years of software development experience with strong proficiency in C#/.NET for backend services and C++ for Unreal Engine game development.
  • Experience developing in and debugging multi-threaded/concurrent architectures.
  • Familiarity with database technologies (MySQL, SQL, Redis).
  • Knowledge of networking protocols (TCP/IP, UDP).

Responsibilities

  • Leverage EA's Digital Platform technologies to implement server features, components, and services.
  • Create and maintain client code to support features and improve multiplayer experiences.
  • Optimise client and server online systems to improve latency, reliability, scalability, performance, and memory.
  • Design and iterate on architecture and infrastructure improvements for live systems and workflows.
  • Work closely with partner teams to stand up and maintain online infrastructure and services for the title.
  • Own experiences through the full stack, from UI in the game client all the way to the backend services and databases that power those experiences.

Skills

C#/.NET backend
C++ Unreal Engine
Multi-threaded architectures
Database (MySQL/SQL/Redis)
Networking (TCP/UDP)

Education

Bachelor's degree in Computer Science or related field

Tools

Visual Studio
Splunk
Linux

Job description

EA SPORTS is seeking an Online Software Engineer to build networked game experiences for its multiplayer sports titles. You will work with C#/.NET backend services and C++ Unreal Engine development, delivering efficient code across client and backend systems.

The role involves full-stack ownership from game UI to backend databases, streaming live services, and performance optimisations. Hybrid/onsite work is available in Orlando, FL or Madrid, Spain.

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