Platform Software Engineer - Unreal CI/CD & Tools

EA Sports

Orlando (FL)

Hybrid

USD 125,000 - 180,000

Full time

3 days ago
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Job summary

Electronic Arts in Orlando, FL is seeking a Generalist Platform Software Engineer to build developer tooling, optimize engine performance, and maintain scalable CI/CD automation across multiple environments for a new title that connects with football fans.

Reporting to a Software Engineering Manager, you will collaborate with gameplay, tools, and infrastructure teams to boost developer velocity, workflow stability, and the performance of world-class sports experiences, with hybrid onsite 3 days

Qualifications

  • 7+ years of professional C++ software engineering experience in games or real-time systems.
  • Experience with Unreal Engine architecture, build systems (UBT/UAT), and profiling tools.
  • Proficient in scripting (Python, C#, Bash) and CI/CD tooling (Jenkins, GitHub Actions).

Responsibilities

  • Develop and maintain core internal tooling and workflows to boost developer productivity across Unreal Engine.
  • Analyze, profile, and optimize engine performance, memory usage, and build times.
  • Design, implement, and maintain robust CI/CD pipelines, build automation, and infrastructure-as-code for game clients and backend services.
  • Collaborate closely with gameplay, tools, and infrastructure teams to resolve technical bottlenecks and improve service reliability.
  • Promote engineering best practices in testing, automated releases, and monitoring across the studio.

Skills

C++
Unreal Engine
CI/CD tooling
Performance profiling
Developer tooling

Tools

UBT/UAT
Jenkins
GitHub Actions
GitLab CI
Docker
Kubernetes
Perforce
Git

Job description

Electronic Arts in Orlando, FL is seeking a Generalist Platform Software Engineer to build developer tooling, optimize engine performance, and maintain scalable CI/CD automation across multiple environments for a new title that connects with football fans.

Reporting to a Software Engineering Manager, you will collaborate with gameplay, tools, and infrastructure teams to boost developer velocity, workflow stability, and the performance of world-class sports experiences, with hybrid onsite 3 days

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