Lead Graphics Rendering Engineer – UI Platforms

Socket.dev

Cupertino (CA)

On-site

USD 180,000 - 240,000

Full time

4 days ago
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Job summary

Apple seeks an exceptional Lead Engineer with deep graphics rendering expertise to guide major initiatives across CoreAnimation, Metal, and display pipelines.

You will lead multi-team collaborations with UI Frameworks, HI Design, and GPU groups to optimize latency, power, and visual quality across devices.

The role demands strong C/C++, real-time rendering experience, and a track record of delivering complex graphics software at scale.

Qualifications

  • 5+ years in software development and release management
  • 3+ years in real-time graphics rendering
  • Leadership of multi-team projects from concept to shipping
  • Strong C/C++ with GPU pipelines
  • Experience with Metal, Vulkan, or DirectX and low-level rendering optimization
  • Foundations in OS/CPU architecture
  • Excellent debugging and cross-functional collaboration
  • Experience with AI-assisted workflows in software engineering
  • Bachelor's or Master's in CS/CE or equivalent

Responsibilities

  • Lead major graphics and rendering initiatives across teams
  • Shape CoreAnimation, Metal command generation, and low-level compositing architectures
  • Architect performance-critical software and optimize latency
  • Collaborate with HI Design, UI Frameworks, and GPU/Hardware teams to deliver visuals across devices

Skills

C/C++
Real-time rendering
GPU-accelerated rendering
Metal API
Vulkan API
DirectX API
OS & CPU/GPU architecture
Debugging & profiling
Cross-functional collaboration
AI-assisted workflows

Education

Bachelor's or Master's in CS/CE

Tools

Metal
Vulkan
DirectX

Job description

Apple seeks an exceptional Lead Engineer with deep graphics rendering expertise to guide major initiatives across CoreAnimation, Metal, and display pipelines.

You will lead multi-team collaborations with UI Frameworks, HI Design, and GPU groups to optimize latency, power, and visual quality across devices.

The role demands strong C/C++, real-time rendering experience, and a track record of delivering complex graphics software at scale.

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