Senior Real-Time Graphics Engineer: Maps Rendering

Apple Inc.

Seattle (WA)

On-site

USD 185,000 - 325,000

Full time

14 days+

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Job summary

Apple Inc. is seeking a Senior Real-Time Rendering and Graphics Software Engineer to join the Maps rendering team in Cupertino. You will help build and optimize the graphics engine that powers Apple Maps across devices, delivering stunning visuals in real time.

You’ll work on cutting-edge rendering techniques, collaborate with platform teams, and lead architectural decisions while mentoring peers. This role emphasizes performance, portability, and visual fidelity across hardware today and

Qualifications

  • BA/BS in a relevant field plus 5 years of hands-on experience
  • Mastery of C++ for safe, performant rendering
  • Deep understanding of graphics pipeline and modern techniques
  • Experience with multiple graphics APIs and shading languages
  • Strong 3D geometry and linear algebra background
  • Experience with multi-threaded rendering architectures
  • Strong debugging and problem-solving mindset
  • Excellent communication and collaboration skills
  • Owns features from design to shipping

Responsibilities

  • Architect and implement Maps rendering features across Apple platforms
  • Optimize rendering performance and power efficiency
  • Collaborate with Metal, GPU, and Power teams on graphics innovations
  • Contribute to long-term rendering and Maps strategy and roadmaps
  • Balance visual quality with implementation complexity and platform constraints
  • Partner with HI and Cartography teams for new visuals
  • Lead through architecture, code reviews, and mentorship

Skills

C++ mastery
Real-time rendering
Graphics pipeline
3D geometry
Multi-threaded rendering
Problem solving
Communication
Ownership
APIs: Metal/Vulkan/D3D12/WebGPU

Education

BS in Computer Science or related field

Tools

Metal API
Vulkan API
Direct3D 12 API
WebGPU
GPU profiling tools

Job description

Apple Inc. is seeking a Senior Real-Time Rendering and Graphics Software Engineer to join the Maps rendering team in Cupertino. You will help build and optimize the graphics engine that powers Apple Maps across devices, delivering stunning visuals in real time.

You’ll work on cutting-edge rendering techniques, collaborate with platform teams, and lead architectural decisions while mentoring peers. This role emphasizes performance, portability, and visual fidelity across hardware today and

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