GPU Graphics Performance Engineer

Apple

Concord (NH)

Remote

USD 130,000 - 242,000

Full time

14 days+

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Benefits offered by this job

Stock plans
Relocation assistance
Education reimbursement
Insurance coverage

Job summary

Apple’s GPU, pixel, and display software program crew seeks a Performance Engineer in Concord, USA. You will analyze workloads to broaden performance metrics, develop tools for performance validation, and collaborate with engineering teams across platform, framework, hardware, and design to push Apple’s graphics capabilities.

Required: strong C/C++ programming, cross‑platform experience on Linux/macOS/Windows, and a Bachelor's degree.

Qualifications

  • Bachelor's degree in a relevant field or equivalent experience.
  • Strong programming skills in C/C++ and shader/Graphics tooling.
  • Experience optimizing GPU and CPU performance in graphics workloads.

Responsibilities

  • Analyze workloads to broaden and improve performance metrics.
  • Develop tools to streamline performance validation and benchmarking.
  • Collaborate with platform, framework, hardware and design teams to define requirements.

Skills

C/C++ programming
Cross-platform development
GPU performance optimization
Debugging and troubleshooting
GPU hardware architecture

Education

Bachelor's degree

Job description

Apple’s GPU, pixel, and display software program crew seeks a Performance Engineer in Concord, USA. You will analyze workloads to broaden performance metrics, develop tools for performance validation, and collaborate with engineering teams across platform, framework, hardware, and design to push Apple’s graphics capabilities.

Required: strong C/C++ programming, cross‑platform experience on Linux/macOS/Windows, and a Bachelor's degree.

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