Lead Character Tools Engineer AI-Driven Pipelines

Sony Interactive Entertainment

United States

On-site

USD 144,000 - 216,000

Full time

9 days ago
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Job summary

Sony Interactive Entertainment is seeking a Lead Character Tools Engineer to join the PlayStation Central Technology team. You will focus on character creation, rigging, and animation tooling, building and refining pipelines across artists and engineers, and leveraging AI to improve efficiency.

The role requires extensive experience with Autodesk Maya, C++, and real-time workflows. You will collaborate with internal teams and external stakeholders in a dynamic, R&D–driven environment.

Qualifications

  • 10+ years in a game development studio or equivalent experience creating artist-facing tools.
  • BS degree in Computer Science, Engineering, Graphic Art, or related field.
  • Extensive experience with game editors and real-time environments.
  • Capable of writing and debugging C++.
  • Excellent knowledge of Maya with rigging knowledge.
  • Developing or maintaining project pipeline tools and system environments.
  • Experience with PyQt/Pyside.
  • Experience with MotionBuilder, Maya, Houdini.
  • Experience with HLSL, MaterialX.
  • Experience with Perforce, Git, Confluence.
  • Exposure to AI models.

Responsibilities

  • Prototype and harden tools for impact across art creation, animation, data management, and game engine integration.
  • Set up and maintain project environments and automation opportunities.
  • Learn and support varying client environments, assets, and tools.
  • Write, maintain, and customize internal tools and workflows.
  • Build and maintain technical documentation.
  • Attend PlayStation internal demos and conferences; travel as needed.
  • Collaborate in a team and also pursue self-driven experimentation and research.

Skills

C++
Python
Maya
HLSL
Perforce
Git
Confluence
AI models

Education

BS degree in Computer Science or related

Tools

MotionBuilder
Maya
Houdini
PyQt/Pyside
Confluence
Perforce
Git

Job description

Sony Interactive Entertainment is seeking a Lead Character Tools Engineer to join the PlayStation Central Technology team. You will focus on character creation, rigging, and animation tooling, building and refining pipelines across artists and engineers, and leveraging AI to improve efficiency.

The role requires extensive experience with Autodesk Maya, C++, and real-time workflows. You will collaborate with internal teams and external stakeholders in a dynamic, R&D–driven environment.

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