Head of Publishing in mobile games

Hypercell Games LLC.

United States

Remote

USD 150,000 - 230,000

Full time

3 days ago
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Benefits offered by this job

Annual bonus tied to publishing
Profit-sharing potential
Regular business trips to Riga

Job summary

Hypercell Games LLC. ищет senior руководителя по публикации мобильных игр, отвечающего за рост бизнеса, монетизацию и прибыльность портфеля.

Ваша задача — развивать издательский финансовый план, устранять узкие места роста и выбирать проекты для инвестирования на основе данных. Ключевые обязанности включают руководство продюсерской командой, координацию UA, креатива, аналитики, ASO и поддержки, а также взаимодействие с партнёрами студиями и руководством.

Qualifications

  • 5+ лет опыта руководства мобильным издательством игр и владением P&L.
  • Понимание продукта игры: ядро цикла, глубина, удержание и монетизация.
  • Связка продукта, UA и креатива с прибылью, окупаемостью и капиталом.
  • Умение строить и вести команду менеджеров, развивать сильных исполнителей.
  • Свободное владение русским и английским языками.

Responsibilities

  • Возглавлять Publishing бизнес и развивать его с прибылью.
  • Владеть финансовым планом Publishing и расти бизнес без ущерба для единичной экономики.
  • Увеличивать известные игры через устранение ограничений роста.
  • Отбирать проекты для инвестирования и масштабировать те, что показывают потенциал по данным.
  • Распределять бюджеты и команды по наиболее перспективным возможностям и принимать своевременные решения.
  • Формировать высокоэффективную команду продюсеров и руководить UA, Creativity, Analytics, ASO, Support и Publishing Delivery.
  • Принимать решения о найме и развитии сотрудников.
  • Обеспечивать видимые результаты к дневному сроку 90 и выстраивать отношения с CEO в области Publishing.

Skills

Mobile game publishing
P&L ownership
Team leadership
Data-driven decisions
Russian & English fluency

Job description

Описание

Hypercell develops and publishes mobile games for a global audience, including Sand Balls, Airport Empire, and Wordpix. Its games have more than 500 million total downloads and over 1 million daily players. The company works with internal studios and more than 20 external teams, focusing on hybrid-casual games across genres including hyper-casual, puzzles, strategy, and word games.

Задачи
  • Lead the Publishing business and grow it profitably
  • Own the Publishing financial plan and grow the business without sacrificing unit economics
  • Grow anchor games by identifying and removing constraints on their growth
  • Select projects for investment and scale those that have demonstrated potential through data
  • Allocate budgets and teams to the strongest opportunities and make timely
  • Scale, Fix, or Stop decisions
  • Build a high-performing producer team that independently identifies project problems, selects strong bets, and drives studios to deliver results
  • Lead the producer team and the UA, Creative, Analytics, ASO, Support, and Publishing Delivery departments
  • Decide whom to hire and how to develop team members
  • Make project-level decisions within the approved budget and agreed scope of authority
  • Assess portfolio economics, managers, and producer decision-making; present priorities, forecasts, and risk assessments during the first 30 days
  • Independently run Publishing, implement key decisions on anchor games and new bets, and prepare a plan to strengthen the producer team by day 60
  • Deliver visible results by day 90 and establish the leadership team’s operating relationship with the role and the CEO's role in Publishing
Требования
  • At least 5 years of experience leading mobile game publishing and P&L ownership
  • Understand game products, including core loops, depth, retention, and monetization, and distinguish strong potential from weak signals
  • Connect product, UA, and creatives with profit, payback, and capital
  • Know how to build and lead a team of managers, set high standards, develop strong performers, and make decisions about underperformers
  • Be able to influence partner studios and drive product changes through expertise and trust
  • Speak Russian and English fluently
  • Будет плюсом: a proven track record of taking games to the top of revenue charts, hands-on performance marketing experience, experience building publishing operations and processes including pipelines, delivery, and data workflows
Условия
  • Performance-based compensation Annual bonus tied to Publishing results, with the prospect of a share of the business unit's profit in the future Regular business trips to Riga
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