Head of Level Art & World Building

Cloud Chamber

Oregon

Hybrid

USD 125.000 - 186.000

Vollzeit

Vor 8 Tagen

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Benefits dieser Stelle

Medical, dental, vision insurance
14 paid holidays per year
Paid vacation 15–25 days per year
Up to 10 paid sick days per year
Parental and compassionate leave
Wellbeing programs

Zusammenfassung

Cloud Chamber in the United States (remote) seeks a Lead Level Artist to guide a team of World Builders and Level Artists, crafting stylized, high-quality environments under the Art Director.

You will mentor artists, design modular level architecture, collaborate with Design and Narrative leads, and help define development schedules while upholding studio standards for a AAA BioShock-inspired world.

Qualifikationen

  • 7+ years of internal game development with an emphasis on environmental art or level architecture.
  • At least 2 shipped titles, one in a leadership capacity, AAA titles preferred.
  • Experience leading other artists and managing their career growth, goal-setting, and performance.
  • Ability to communicate and collaborate across multiple disciplines and locations clearly and effectively.
  • Knowledge of standard tools: 3D Studio Max / Maya, ZBrush, Substance, Photoshop.
  • Recent use of UE5 and asset management tools.
  • Ability to mentor, inspire, and elevate team capabilities.
  • Knowledge of drawing/painting techniques and spatial composition.
  • Understanding of basic architecture and iterative design environments.

Aufgaben

  • Mentor and inspire a team of World Builders and Level Artists.
  • Collaborate with Art Directors and Leads to ensure artistic consistency across the project.
  • Work with Design and Narrative Leads to craft immersive environments.
  • Design and improve modular architectural systems for levels.
  • Provide feedback and establish realistic development schedules.
  • Manage day-to-day activities of the World Art Team.
  • Support career growth and development of artists on the team.
  • Create and manage asset lists with internal and external partners.
  • Coordinate workflow and interdisciplinary communication to build the game world.

Kenntnisse

Environment art
Level architecture
Leadership / mentoring
Cross-disciplinary collaboration
UE5 / Unreal Engine
3ds Max
Maya
ZBrush
Substance
Photoshop

Tools

UE5
Unreal Editor
3ds Max
Maya
ZBrush
Substance Painter
Photoshop

Jobbeschreibung

Cloud Chamber in the United States (remote) seeks a Lead Level Artist to guide a team of World Builders and Level Artists, crafting stylized, high-quality environments under the Art Director.

You will mentor artists, design modular level architecture, collaborate with Design and Narrative leads, and help define development schedules while upholding studio standards for a AAA BioShock-inspired world.

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