Graphics System Software Engineer — GPUs, C++, OS, Equity

NVIDIA

United States

On-site

USD 124,000 - 196,000

Full time

3 days ago
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Job summary

NVIDIA seeks a system software engineer in the United States to work on next-generation graphics and computing processors. You will closely interact with architecture, hardware and driver teams to validate and test complex systems and to design robust software tools for chip development.

The role requires strong C/C++ or Python skills, deep knowledge of computer architecture, and 3+ years of relevant experience. Equity and benefits are included.

Qualifications

  • BS or MS in Electrical Engineering, Computer Engineering or Computer Science.
  • Strong C/C++ or Python programming skills.
  • Familiarity with computer architecture and ability to work close to hardware.
  • 3+ years of relevant experience.

Responsibilities

  • Work with architecture, hardware and driver teams across the product lifecycle of computing/graphics processors.
  • Create software tools and infrastructure for chip development, validation and productization.
  • Assess new hardware features and design manufacturing diagnostic tests using CUDA and OpenGL extensions.
  • Understand hardware and software architectures to guide engineering decisions.

Skills

C/C++
Python
Graphics concepts
OS fundamentals
Systems software
Hardware architecture

Education

BS or MS in Electrical Engineering / Computer Engineering / Computer Science

Tools

CUDA
OpenGL

Job description

NVIDIA seeks a system software engineer in the United States to work on next-generation graphics and computing processors. You will closely interact with architecture, hardware and driver teams to validate and test complex systems and to design robust software tools for chip development.

The role requires strong C/C++ or Python skills, deep knowledge of computer architecture, and 3+ years of relevant experience. Equity and benefits are included.

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