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Graphics Programmer / Rendering Engineer

Luxoft

United States

Remote

USD 80,000 - 150,000

Full time

30+ days ago

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Job summary

Join a forward-thinking company that is passionate about transforming lives through technology. As part of the Graphics & Rendering Team, you'll work on developing and optimizing real-time and offline rendering pipelines using industry-standard tools like Unreal Engine and Blender. Your expertise will contribute to creating visually stunning and performant results that push the boundaries of modern rendering. This role offers a unique opportunity to collaborate with talented artists and technical directors, ensuring that your contributions significantly impact the cinematic quality of next-generation computing experiences. If you are ready to embrace innovation and tackle exciting challenges, this position is perfect for you.

Qualifications

  • 5+ years of C++ development in a production environment.
  • Experience with Unreal Engine and Blender for rendering.

Responsibilities

  • Design and optimize rendering features and shaders in Unreal Engine.
  • Develop tools and automation scripts in Python to enhance workflows.

Skills

C++ Development
Unreal Engine
Blender
Shader Development (HLSL)
Graphics APIs (DirectX12, Vulkan)
Python Scripting
Graphics Fundamentals
CUDA

Job description

Project description

We are passionate about transforming lives through cutting-edge technology, enriching industries, communities, and the world. Our mission is to create exceptional products that drive next-generation computing experiences, serving as the foundation for data centers, artificial intelligence, PCs, gaming, and embedded systems. At the core of our mission lies a culture of innovation. We challenge boundaries to solve some of the world's most critical problems. We are committed to execution excellence, fostering a culture of openness, humility, collaboration, and inclusivity, valuing diverse perspectives along the way. Join our high-impact Graphics & Rendering Team, where we focus on developing and optimizing real-time and offline rendering pipelines using Unreal Engine and Blender. You'll contribute to the core technology stack behind cinematic visuals, procedural content, and physically-based rendering workflows. Our work spans across real-time game engines, in-house DCC toolchains, and shader pipelines. We value deep technical understanding and creative problem-solving applied to modern rendering challenges.

Responsibilities
  • Design, implement, and optimize rendering features and shaders in Unreal Engine and Blender.
  • Extend and customize rendering pipelines for both real-time and offline use cases.
  • Write HLSL shaders and integrate them with the graphics pipeline.
  • Work closely with artists and technical directors to deliver visually compelling, performant results.
  • Develop tools and automation scripts in Python to improve artist workflows.
  • Interface with graphics APIs (DirectX, Vulkan) to build platform-agnostic solutions.
  • Conduct performance analysis and profiling of GPU-heavy features.

SKILLS

Must have

  • Strong C++ development skills (5+ years ideal in a production setting).
  • Solid experience with rendering engines - specifically Unreal Engine and Blender.
  • Proficiency in shader development (HLSL) and good understanding of shader pipelines.
  • Solid experience with modern Graphics APIs - DirectX12 and/or Vulkan.
  • Scripting experience in Python.
  • Deep understanding of graphics fundamentals: lighting models, material systems, shading, rasterization, post-processing, etc.

Nice to have

  • CUDA
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