Graphics Programmer

Larian Studios

Warsaw (IN)

On-site

USD 90,000 - 140,000

Full time

14 days+

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Benefits offered by this job

International team
Open, collaborative environment
Experienced management
Hobby and passion sharing
Inclusive environment
Community feedback commitment

Job summary

Larian Studios on-site in the United States is seeking a Graphics Programmer to extend our proprietary engine's VFX and rendering pipeline. You will work with Art/VFX to craft high-quality visuals for our games and help expand our library of VFX components.

Requirements include strong C++, a background in graphics, and experience with DirectX 12, Vulkan, or Metal. This is a full-time on-site role with the team in a collaborative environment.

Qualifications

  • Requires strong knowledge of C++ and a technical background.
  • Experience with modern graphics APIs (DirectX 12, Vulkan, Metal).
  • Excellent spoken/written English.
  • Passion for making games and working in a team.
  • Experience with GPU/CPU profiling and particle systems.

Responsibilities

  • Maintain and extend our engine's VFX, rendering, and lighting pipeline.
  • Collaborate with Art/VFX to implement high-quality visual effects.
  • Debug, optimize, and document code to meet performance targets.
  • Help grow and maintain a robust VFX component library.

Skills

C++
English
Team player
Multithreading
GPU shading

Education

Bachelor's degree or comparable experience

Tools

DirectX 12
Vulkan
Metal
GPU profiling tools
Shader languages

Job description

With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Graphics Programmer to join the team and help us in crafting the high calibre games our fans have come to expect.

Responsibilities
  • To maintain and extend our proprietary engine on its VFX related part (particle simulation, materials, post-process effects, rendering/lighting pipeline).
  • Work closely together with Art/VFX department, to implement visual effects of topnotch quality and extending our library of existing VFX components.
  • Debug and optimize code to hit quality and performance targets
  • Document code features.
Requirements
  • Thorough knowledge of C++.
  • Strong technical background (bachelor’s degree or comparable experience).
  • Good spoken/written English.
  • Passion for making and playing great games.
  • Experience with modern graphics APIs like DirectX 12, Vulkan, Metal.
  • Experience with a wide range of CPU and GPU profiling tools.
  • Experience with particle system algorithms, including GPU particle implementations.
  • Excellent knowledge of shading languages and experience with writing complex GPU algorithms using shading languages.
  • Multi threading should be second nature.
  • Excellent software design and problem-solving skills.
  • Excellent software debugging skills.
  • You are a team player and willing to take responsibility.
  • This is a full-time, on-site role, requiring your presence in the office to support collaboration and creativity.
Nice to Haves
  • C# experience
  • Previously shipped game/console titles is a strong plus
What we Offer
  • An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
  • An open, collaborative environment where ideas are welcome and encouraged
  • A managerial team consisting of highly experienced game developers at the top of their fields
  • Sharing hobbies and passions with like-minded colleagues
  • Inclusive environment with many activities organized by the studios or the employees
  • Commitment to making the best game possible for the fans, including listening to community feedback
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