Graphics Platform Architect for AI-Driven GPUs

Apple, Inc.

San Diego (CA)

On-site

USD 175,000 - 263,000

Full time

39 hours ago
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Job summary

Apple is seeking a Graphics Engineer for Platform Architecture to expand future Apple Silicon GPU capabilities and enable new customer experiences. You will work on hardware performance analysis, graphics algorithm research, and optimization with cross-functional teams.

The role involves prototyping AI/ML-enhanced graphics techniques, collaborating with the Metal framework and driver teams, and helping shape graphics direction across Apple devices.

Qualifications

  • Experience in design or architecture of real time graphics hardware systems.
  • Experience with software architecture and development.

Responsibilities

  • Assist in hardware performance analysis, graphics algorithm research, and optimization
  • Contribute to development of modeling tools and infrastructure necessary to do exploratory design and performance studies
  • Collaborate with the metal framework and driver teams to enable next generation Metal API features
  • Drive development of new graphics techniques, including AI/ML-enhanced algorithms, via prototyping to improve user experiences
  • Track upcoming trends in graphics hardware and software and assist in driving product directions

Skills

Real-time graphics design
Software architecture & development

Education

MS or PhD in CS/CE/EE or equivalent

Job description

Apple is seeking a Graphics Engineer for Platform Architecture to expand future Apple Silicon GPU capabilities and enable new customer experiences. You will work on hardware performance analysis, graphics algorithm research, and optimization with cross-functional teams.

The role involves prototyping AI/ML-enhanced graphics techniques, collaborating with the Metal framework and driver teams, and helping shape graphics direction across Apple devices.

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