Graphics Architect – Platform GPU Innovation

Apple Inc.

Cupertino (CA)

On-site

USD 216,000 - 325,000

Full time

46 hours ago
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Job summary

Apple seeks a Graphics Architect in Cupertino to push the state of the art for Apple Silicon GPUs and new customer experiences. You will lead performance analysis, develop modeling tools, collaborate with Metal and driver teams, and prototype AI/ML-enhanced graphics techniques to guide future hardware and software direction across products.

The role requires deep expertise in real-time graphics, shader programming, and cross-functional teamwork to translate requirements into scalable

Qualifications

  • Design or architecture experience in real-time graphics hardware systems.
  • Experience leading architecture decisions for GPU subsystems.
  • Strong software architecture and development background.

Responsibilities

  • Lead hardware performance analysis and graphics algorithm research.
  • Define and drive modeling tools for exploratory design and performance studies.
  • Collaborate with Metal framework and driver teams to shape next‑gen Metal API features.
  • Prototype AI/ML‑enhanced graphics techniques to improve user experiences across products.
  • Set direction on graphics trends to guide product development.

Skills

Real-time graphics design/architecture
Software architecture
GPU hardware subsystem leadership

Education

MS or PhD in CS/CE/EE or equivalent

Tools

GLSL
HLSL
CUDA
OpenCL

Job description

Apple seeks a Graphics Architect in Cupertino to push the state of the art for Apple Silicon GPUs and new customer experiences. You will lead performance analysis, develop modeling tools, collaborate with Metal and driver teams, and prototype AI/ML-enhanced graphics techniques to guide future hardware and software direction across products.

The role requires deep expertise in real-time graphics, shader programming, and cross-functional teamwork to translate requirements into scalable

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