Graphics Platform Architect: AI/ML-Driven GPU Innovation

Apple, Inc.

Orlando (FL)

On-site

USD 150,000 - 210,000

Full time

13 days ago

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Job summary

Apple, Inc. is seeking a Graphics Engineer for Platform Architecture to push the capabilities of future Apple Silicon GPUs and enable new customer experiences across devices.

You will analyze hardware performance, research graphics algorithms, prototype techniques, write shader code, and collaborate with Metal and driver teams to deliver next-generation features while staying aligned with Apple’s user-first philosophy.

Qualifications

  • Experience in design or architecture of real time graphics hardware systems.
  • Experience with software architecture and development.

Responsibilities

  • Assist in hardware performance analysis, graphics algorithm research, and optimization
  • Contribute to development of modeling tools and infrastructure necessary to do exploratory design and performance studies
  • Collaborate with the metal framework and driver teams to enable next generation Metal API features
  • Drive development of new graphics techniques, including AI/ML-enhanced algorithms, via prototyping to improve user experiences across a wide range of products and applications
  • Track upcoming trends in graphics hardware and software various application types, and assist in driving product development directions

Skills

Real-time graphics hardware
Software architecture
Shader programming GLSL/HLSL/OpenCL/CU
ML in graphics
Performance analysis
Prototyping graphics models
Cross-functional collaboration
Architectural specifications

Education

MS or PhD in CS, CE, EE or equivalent

Job description

Apple, Inc. is seeking a Graphics Engineer for Platform Architecture to push the capabilities of future Apple Silicon GPUs and enable new customer experiences across devices.

You will analyze hardware performance, research graphics algorithms, prototype techniques, write shader code, and collaborate with Metal and driver teams to deliver next-generation features while staying aligned with Apple’s user-first philosophy.

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