Graphics Platform Architect: AI/ML GPU Innovation

Apple Inc.

Austin (TX)

On-site

USD 180,000 - 260,000

Full time

2 days ago
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Job summary

Apple Inc. is seeking a senior Graphics Architect for Platform Architecture to expand the capabilities of future Apple Silicon GPUs and enable new customer experiences.

You will lead performance analysis, research, and optimization, collaborating with the Metal and driver teams to define and drive next-generation API features. The role focuses on developing modeling tools, prototyping new graphics techniques including AI/ML-enhanced methods, and setting strategic direction for graphics

Qualifications

  • Experience in design or architecture of real time graphics hardware systems.
  • Experience with software architecture and development.
  • Experience leading architecture decisions for a GPU hardware or software subsystem.

Responsibilities

  • Lead hardware performance analysis, graphics algorithm research, and optimization efforts.
  • Define and drive development of modeling tools and infrastructure for exploratory design and performance studies.
  • Partner with the Metal framework and driver teams to shape next-generation Metal API features.
  • Drive development of new graphics techniques, including AI/ML-enhanced algorithms, via prototyping to improve user experiences across products.
  • Set direction on upcoming trends in graphics hardware and software across application types, guiding product development direction.

Skills

Real-time graphics architecture
Software architecture & development
GPU hardware/software subsystem design

Education

MS or PhD in CS/CE/EE or equivalent

Tools

GLSL
HLSL
OpenCL
CUDA

Job description

Apple Inc. is seeking a senior Graphics Architect for Platform Architecture to expand the capabilities of future Apple Silicon GPUs and enable new customer experiences.

You will lead performance analysis, research, and optimization, collaborating with the Metal and driver teams to define and drive next-generation API features. The role focuses on developing modeling tools, prototyping new graphics techniques including AI/ML-enhanced methods, and setting strategic direction for graphics

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