GPU Benchmark Analysis Architect

Apple Inc.

Cupertino (CA)

On-site

USD 216,200 - 394,000

Full time

14 days+

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Job summary

Apple Inc. in Cupertino, California, is seeking a seasoned GPU software performance engineer to join the Platform Architecture group.

You will analyze GPU workloads, identify bottlenecks, and collaborate to optimize hardware and software across the Apple silicon stack. The role emphasizes building microbenchmarks, proposing driver/API level improvements, and guiding forward-looking GPU workloads to reflect industry directions.

Qualifications

  • Bachelor’s degree or equivalent job‑related experience in Computer Engineering, Computer Science, or a related field.
  • 20+ years of work experience in GPU software performance optimization.
  • Knowledge of computer architecture fundamentals.
  • Background in software engineering, performance analysis tools, methods, and the performance optimization process.
  • Experience and proficiency in some of the C/C++ family programming languages, and scripting languages such as Python.
  • Experience and proficiency with all popular high‑level graphics APIs.
  • Experience in software development for GPUs.

Responsibilities

  • Analyze GPU workloads performance and bottlenecks across various devices.
  • Implement and/or suggest improvements to remove the identified bottlenecks.
  • Build targeted microbenchmarks to help understand strengths and weaknesses of various GPUs and usage patterns.
  • Guide the development of forward‑looking GPU workloads to best represent where the industry is headed.
  • Help improve Apple products by identifying areas of improvements at the GPU architecture and implementation, driver, compiler, and API level.

Skills

GPU performance optimization
C/C++
Python
Graphics APIs
Software development for GPUs
Computer architecture

Education

Bachelor's degree

Job description

Cupertino, California, United States Hardware

At Apple, our Platform Architecture group is responsible for connecting our hardware and software into one unified system. You’ll collaborate with engineers across Apple to design how all of our technologies work in unison, drive development of our renowned system‑on‑a‑chip architecture and develop forward‑looking prototype systems and software. Our team is responsible for improving Apple silicon and Apple products through targeted analysis of GPU workloads and proposing improvements at all aspects of the GPU subsystem. In this role, you will analyze existing and new workloads to identify performance bottlenecks in the hardware and/or software architecture and implementation. Working with your colleagues, you will address performance limitations and provide recommendations for Apple hardware and software improvements. In addition to working directly with developers, you will identify patterns of current and emerging workloads, analyze their performance on Apple silicon, and provide feedback to the silicon and software teams for potential improvements.

Description

Analyze GPU workloads performance and bottlenecks across various devices.

Implement and/or suggest improvements to remove the identified bottlenecks.

Build targeted microbenchmarks to help understand strengths and weaknesses of various GPUs and usage patterns.

Guide the development of forward‑looking GPU workloads to best represent where the industry is headed.

Help improve Apple products by identifying areas of improvements at the GPU architecture and implementation, driver, compiler, and API level.

Minimum Qualifications
  • Bachelor’s degree or equivalent job‑related experience in Computer Engineering, Computer Science, or a related field
  • 20+ years of work experience in GPU software performance optimization
  • Knowledge of computer architecture fundamentals
  • Background in software engineering, performance analysis tools, methods, and the performance optimization process
  • Experience and proficiency in some of the C/C++ family programming languages, and scripting languages such as Python
  • Experience and proficiency with all popular high‑level graphics APIs
  • Experience in software development for GPUs
Preferred Qualifications
  • Someone who views performance problems as a challenge, a puzzle to solve
  • Experience with GPU performance tools
  • Experience profiling GPU workloads to understand performance issues
  • System wide understanding of data and command flow: from developer to silicon and the layers in between including high level graphics APIs, driver, firmware, compiler down to the GPU hardware implementation
  • Ability to prototype and benchmark algorithms on GPU, analyze performance metrics, and create high‑level complexity models
  • Knowledge of operating system internals and compiler technologies
  • Technical aptitude and curiosity. Ability to collaborate effectively with team members, partners, and stakeholders

At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $216,200 and $394,000, and your base pay will depend on your skills, qualifications, experience, and location.

Apple employees also have the opportunity to become an Apple shareholder through participation in Apple’s discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple’s Employee Stock Purchase Plan. You’ll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses—including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits.

Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.

Apple is an equal opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics. Learn more about your EEO rights as an applicant.

At Apple, we believe accessibility is a fundamental human right. You’ll find that idea reflected in everything here — in our culture, our benefits and our digital tools. By welcoming as many perspectives as possible, we help you build a career where you feel like you belong.

Learn about accessibility in Apple’s workplace.

Learn about reasonable accommodations for job applicants.

Apple accepts applications to this posting on an ongoing basis.

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