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AuraOne, Inc. is seeking a Godot Game Developer to remotely evaluate production code, debug traces, and AI outputs against correctness standards.
You will reproduce failures, write unit tests, and explain fixes so the modeling team can target gaps in production code. Responsibilities include reproducing candidate outputs in a sandbox, grading solutions for correctness and style, and documenting recurring failures to guide improvements.
Godot Game Developer is a remote engineering review track for evaluating production code, debugging traces, and developer-facing AI outputs against real-world correctness standards. Reviewers reproduce failures, write the unit test the model should have written, and explain the fix so the modeling team can target the gap.
Engineering model quality lives or dies on whether the generated code actually compiles, passes tests, and handles edge cases. AuraOne pairs experienced engineers with the modeling team to grade outputs the way a code reviewer would.
Remote — US-eligible. Remote · Independent specialist contractor. Employment type: CONTRACTOR. Applicants must be authorized to work from US.
Hourly rate confirmed after the interview process.
Strong day-job engineering experience — you can read, run, and debug unfamiliar code for Godot Game Developer work. Comfort writing concise unit tests that capture a single failure mode. Familiarity with a testing framework. pytest, Jest, or JUnit. Go test, RSpec, or whatever you use. Clear written reasoning — your review note has to convince another senior engineer. Reliable async availability for at least 10 hours per week. Prior code-review or technical-interview-grading experience is a plus.