Godot Game Developer

AuraOne Human Data

United States

Remote

USD 55,000 - 110,000

Full time

14 days+

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Job summary

AuraOne, Inc. is seeking a Godot Game Developer to remotely evaluate production code, debug traces, and AI outputs against correctness standards.

You will reproduce failures, write unit tests, and explain fixes so the modeling team can target gaps in production code. Responsibilities include reproducing candidate outputs in a sandbox, grading solutions for correctness and style, and documenting recurring failures to guide improvements.

Qualifications

  • Strong day-job engineering experience reading, running, and debugging unfamiliar code for Godot Game Developer work.
  • Comfort writing concise unit tests that capture a single failure mode.
  • Familiarity with a testing framework (pytest, Jest, JUnit, Go test, RSpec, or equivalent).
  • Clear written reasoning — your review note should convince a senior engineer.
  • Reliable async availability for at least 10 hours per week.
  • Prior code-review or technical-interview-grading experience is a plus.

Responsibilities

  • Run and reproduce candidate code outputs in a sandboxed environment for Godot Game Developer assignments.
  • Grade game development solutions for correctness, style, and edge-case handling.
  • Write minimal failing tests that demonstrate the bug a model output missed.
  • Compare paired solutions and rank them with a written rationale tied to the rubric.
  • Tag failure modes (compile error, runtime crash, off-by-one, security issue) with severity scores.
  • Document recurring code-generation failures so the modeling team can target them.
  • Calibrate against gold-standard reviews to keep inter-rater agreement above target.

Skills

Code review
Debugging
Unit testing
Software engineering judgment
Game development
Software engineering

Job description

Godot Game Developer is a remote engineering review track for evaluating production code, debugging traces, and developer-facing AI outputs against real-world correctness standards. Reviewers reproduce failures, write the unit test the model should have written, and explain the fix so the modeling team can target the gap.

Why this role matters

Engineering model quality lives or dies on whether the generated code actually compiles, passes tests, and handles edge cases. AuraOne pairs experienced engineers with the modeling team to grade outputs the way a code reviewer would.

Responsibilities
  • Run and reproduce candidate code outputs in a sandboxed environment for Godot Game Developer assignments.
  • Grade game development solutions for correctness, style, and edge-case handling.
  • Write minimal failing tests that demonstrate the bug a model output missed.
  • Compare paired solutions and rank them with a written rationale tied to the rubric.
  • Tag failure modes (compile error, runtime crash, off-by-one, security issue) with severity scores.
  • Document recurring code-generation failures so the modeling team can target them.
  • Calibrate against gold-standard reviews to keep inter-rater agreement above target.
Qualifications
  • Strong day-job engineering experience — you can read, run, and debug unfamiliar code for Godot Game Developer work.
  • Comfort writing concise unit tests that capture a single failure mode.
  • Familiarity with a testing framework. pytest, Jest, or JUnit. Go test, RSpec, or whatever you use.
  • Clear written reasoning — your review note has to convince another senior engineer.
  • Reliable async availability for at least 10 hours per week.
  • Prior code-review or technical-interview-grading experience is a plus.
Example tasks
  • Reproduce a generated engineering solution to a coding task, run the test suite, and grade it.
  • Write the smallest failing test that demonstrates a model's edge-case bug.
  • Compare two paired solutions and rank them with a written rationale tied to the rubric.
  • Triage a security issue surfaced by a model and document the patch the model should have produced.
Nice to have
  • Open-source contributions or a public portfolio that demonstrates production-quality code.
  • Experience with the target language's standard tooling, linters, and idiomatic style guides.
  • Familiarity with security-review checklists (OWASP, CWE) and AppSec patterns.
Skills
  • Code review
  • Debugging
  • Unit testing
  • Software engineering judgment
  • Game development
  • Software engineering
Work model

Remote — US-eligible. Remote · Independent specialist contractor. Employment type: CONTRACTOR. Applicants must be authorized to work from US.

Compensation

Hourly rate confirmed after the interview process.

Strong day-job engineering experience — you can read, run, and debug unfamiliar code for Godot Game Developer work. Comfort writing concise unit tests that capture a single failure mode. Familiarity with a testing framework. pytest, Jest, or JUnit. Go test, RSpec, or whatever you use. Clear written reasoning — your review note has to convince another senior engineer. Reliable async availability for at least 10 hours per week. Prior code-review or technical-interview-grading experience is a plus.

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