Unity Gameplay Programmer Intern: Fast-Paced Action & Co-op

Chai Time Games

United States

Remoto

USD 25.000 - 36.000

Part-time

14 giorni+

Una candidatura completa in un minuto

Curriculum e lettera di presentazione personalizzati, pronti da inviare.

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Descrizione del lavoro

Chai Time Games is seeking a Gameplay Programming Intern to help build Project Trinity in Unity. You will work closely with the founders to implement top-down action combat, class-specific input mechanics, and grid-based progression through modular C# code that plays well with FishNet.

You will contribute to enemy/boss behaviours, co-op puzzle encounters, and gear/socket systems while learning in a fast-moving, collaborative environment.

Competenze

  • Strong projects or coursework in Unity (C#) building real-time gameplay, combat, character controllers, or AI systems.
  • Solid 3D vector math, state-machine design, input buffering/timing feel, and clean data-driven architecture (ScriptableObjects, events, and modular components).
  • Comfort working in a small, fast-moving team directly alongside the founders, profiling your code, and iterating on game feel.
  • Bonus: Experience with FishNet (or Mirror/Netcode for GameObjects), Shader Graph/HLSL, or custom Unity Editor tooling.

Mansioni

  • Build and iterate on responsive player movement, branching light/heavy weapon combo graphs, Class and Super Abilities, and class-specific input mechanics.
  • Implement enemy AI behaviours, multi-phase boss encounters, and multiplayer-compatible status effects and buffs.
  • Build interactive world and puzzle systems - enemy-dropped offerings, shrine buffs, cooperative ropeset puzzles, and buff-swapping conduits across split rooms.
  • Help build our grid-based character progression system, directional and conditional socketables, weapon socket grids, and gear/trinket modifiers.
  • Write modular, maintainable C# in Unity that plays cleanly with FishNet co-op architecture and designer-facing data/prefabs.

Conoscenze

Unity (C#)
Gameplay systems
AI programming
Vector math
State machines
Networking basics

Strumenti

FishNet
Shader Graph/HLSL
Unity Editor tooling

Descrizione del lavoro

Chai Time Games is seeking a Gameplay Programming Intern to help build Project Trinity in Unity. You will work closely with the founders to implement top-down action combat, class-specific input mechanics, and grid-based progression through modular C# code that plays well with FishNet.

You will contribute to enemy/boss behaviours, co-op puzzle encounters, and gear/socket systems while learning in a fast-moving, collaborative environment.

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