Gameplay Programmer

Frameshiftstudios

Miami (FL)

On-site

USD 80,000 - 120,000

Full time

14 days+

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Job summary

FrameShift in Miami is seeking a Roblox systems engineer to build and maintain gameplay mechanics using Luau and Roblox Studio. You will design scalable modules and collaborate closely with Technical Designers to implement features from spec.

The role requires strong Luau expertise, familiarity with client-server dynamics, and hands-on experience with DataStores and RemoteEvents to ensure efficient replication and performance across the client/server boundary.

Qualifications

  • Solid Luau experience and time spent in Roblox Studio.
  • Understand how client-server works and why it matters for Roblox.
  • Familiar with DataStores, RemoteEvents, and replication.

Responsibilities

  • Build and maintain gameplay systems including progression, tools, combat, and economy.
  • Architect clean, reusable Luau modules that hold up as the game scales.
  • Work directly with Technical Designers to build features from spec.
  • Identify and resolve performance issues related to client-server replication.
  • Conduct peer code reviews and maintain engineering standards.

Skills

Luau
Roblox Studio
Client-server
DataStores
RemoteEvents
Code reviews

Job description

FrameShift is a Roblox game studio based in Miami. We started in 2024 with a simple goal: make games on Roblox that are actually worth playing. We're a small team — which means the people we bring in have a real say in what we build and how we build it.

About this role

You'd be writing the systems players actually interact with — tools, progression, combat, whatever the current game needs. We work in Luau on Roblox Studio. You won't always have a perfect spec, so being able to figure things out and make good calls on your own matters.

You Will
  • Build and maintain gameplay systems including progression, tools, combat, and economy
  • Architect clean, reusable Luau modules that hold up as the game scales
  • Work directly with Technical Designers to build features from spec
  • Identify and resolve performance issues related to client-server replication
  • Conduct peer code reviews and maintain engineering standards
You Have
  • Solid Luau experience and time spent in Roblox Studio
  • You understand how client-server works and why it matters for Roblox
  • Comfortable with DataStores, RemoteEvents, and replication
  • Can pick up existing code without needing it all explained
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