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FrameShift in Miami is seeking a Roblox systems engineer to build and maintain gameplay mechanics using Luau and Roblox Studio. You will design scalable modules and collaborate closely with Technical Designers to implement features from spec.
The role requires strong Luau expertise, familiarity with client-server dynamics, and hands-on experience with DataStores and RemoteEvents to ensure efficient replication and performance across the client/server boundary.
FrameShift is a Roblox game studio based in Miami. We started in 2024 with a simple goal: make games on Roblox that are actually worth playing. We're a small team — which means the people we bring in have a real say in what we build and how we build it.
You'd be writing the systems players actually interact with — tools, progression, combat, whatever the current game needs. We work in Luau on Roblox Studio. You won't always have a perfect spec, so being able to figure things out and make good calls on your own matters.