Game Designer

Frameshiftstudios

Miami (FL)

On-site

USD 65,000 - 95,000

Full time

14 days+

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Job summary

FrameShift, a Roblox game studio based in Miami, seeks a game designer to shape core loops, progression, and economy systems. You will write specs for engineers and stay involved through shipping, ensuring features align with design intent.

You will collaborate with Engineering and Art, iterate on mechanics using playtest data, and maintain a central design reference for the current project. Roblox experience is a plus.

Qualifications

  • Experience designing systems for live or shipped games.
  • Clear design docs that programmers can actually use.
  • Some experience with economy design, progression, or both.
  • Familiar with Notion or Linear for project management.

Responsibilities

  • Define and document core gameplay loops, progression systems, and economy structures.
  • Write design specs that engineers can build from without constant hand-holding.
  • Collaborate with Engineering and Art to validate that implemented features match design intent.
  • Iterate on mechanics based on playtesting feedback and live game data.
  • Maintain a central design reference document for the current game in development.

Skills

Design systems
Design docs
Economy design
Roblox knowledge

Tools

Notion
Linear

Job description

FrameShift is a Roblox game studio based in Miami. We started in 2024 with a simple goal: make games on Roblox that are actually worth playing. We're a small team — which means the people we bring in have a real say in what we build and how we build it.

About this role

You'd be figuring out what the game actually is — the loops, the systems, how progression works, what keeps people coming back. You'd write the specs that programmers build from and stay involved until it ships right.

You Will
  • Define and document core gameplay loops, progression systems, and economy structures
  • Write design specifications that engineers can build from without needing constant hand-holding
  • Collaborate with Engineering and Art to validate that implemented features match design intent
  • Iterate on mechanics based on playtesting feedback and live game data
  • Maintain a central design reference document for the current game in development
You Have
  • Experience designing systems for live or shipped games
  • Can write a clear design doc that programmers can actually use
  • Some feel for economy design, progression, or both
  • Comfortable working in Notion, Linear, or comparable project management tools
  • Roblox experience is a plus — you should at least understand the platform
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