Game Engineer - Unity & Unreal with AI Gameplay (Remote)

Funbloom

United States

Remote

USD 130,000 - 190,000

Full time

5 days ago
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Benefits offered by this job

Impact & Ownership: Direct influence
Lean, high-talent culture
Flexible work: Remote work

Job summary

FunBloom is a pioneering AI-native game studio recruiting a seasoned Game Engineer. You will bridge Unity and Unreal with GenAI pipelines, shaping gameplay systems and AI tools across mobile, PC, console, and connected platforms.

You will work directly with the CTO/CPO and leadership to prototype, build, and ship titles, contributing to the technical direction and product vision from day one. The role emphasizes ownership, rapid iteration, and a commitment to high-quality player experiences.

Qualifications

  • 5–10 years of professional experience in game development.
  • Proficient with Unity (C#) and Unreal Engine (C++).
  • Hands-on experience building gameplay systems like player mechanics, UI, state machines, AI, or progression.
  • Solid understanding of component-based design, event systems, and data-driven architectures.
  • Strong ability to write clean, maintainable, production-quality code and to ship features end-to-end.

Responsibilities

  • Design and implement core gameplay systems and features from concept to polished in-game behavior.
  • Build and maintain systems in Unity and/or Unreal.
  • Collaborate with founders, designers, and artists to rapidly prototype and iterate.
  • Define scalable technical architecture for gameplay, tools, and content systems.
  • Optimize game systems for performance, stability, and maintainability.
  • Contribute to a fast-moving development environment with smart tradeoffs.
  • Potentially work on AI-driven behaviors, dialogue, and dynamic content.

Skills

Unity (C#)
Unreal Engine (C++)
Gameplay systems
Git & Perforce
Cross-functional collaboration
Performance debugging

Job description

FunBloom is a pioneering AI-native game studio recruiting a seasoned Game Engineer. You will bridge Unity and Unreal with GenAI pipelines, shaping gameplay systems and AI tools across mobile, PC, console, and connected platforms.

You will work directly with the CTO/CPO and leadership to prototype, build, and ship titles, contributing to the technical direction and product vision from day one. The role emphasizes ownership, rapid iteration, and a commitment to high-quality player experiences.

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