Game Developers, Gameplay Programmers & Technical Game Designers. Remote AI Project
We are seeking experienced Game Developers, Gameplay Programmers, Technical Game Designers, and Game Engine Specialists to contribute to a remote AI project focused on game creation, debugging, gameplay systems, and interactive software development.
You will build small game projects, create realistic gameplay bugs and feature challenges, define clear success criteria, and develop reference solutions that help evaluate advanced AI systems on real game development tasks.
What You’ll Do
- Design and build small-scale games, prototypes, levels, or interactive scenes using a major game engine.
- Create realistic gameplay bugs that require actual playtesting, visual inspection, and technical debugging to identify and resolve.
- Develop feature challenges involving multiple gameplay systems, mechanics, scripts, and in-game interactions.
- Write clear task briefs that resemble instructions from players, designers, producers, or development leads.
- Create complete reference solutions for bug fixes, gameplay features, and technical challenges.
- Define precise success criteria including user inputs, expected visual results, gameplay behavior, and verifiable game states.
- Playtest each task from start to finish to confirm that it is reproducible, solvable, and technically sound.
- Identify edge cases and ensure tasks cannot be solved through superficial or hard-coded approaches.
- Document technical assumptions, expected behavior, and implementation details clearly.
Who Can Apply
Relevant backgrounds include Game Developers, Gameplay Developers, Gameplay Programmers, Game Programmers, and Game Engineers.
We also welcome Unity Developers, Unreal Engine Developers, Godot Developers, C# Game Developers, C++ Game Developers, and GDScript Developers.
Technical design backgrounds may include Technical Game Designers, Systems Designers, Gameplay Systems Designers, Technical Level Designers, and Technical Designers.
Indie and solo development backgrounds may include Indie Game Developers, Solo Game Developers, Game Jam Developers, Prototype Developers, and Independent Game Creators.
AAA and studio backgrounds may include Gameplay Engineers, Engine Programmers, Tools Programmers, Technical Designers, and Game Systems Engineers.
Additional relevant backgrounds include Game QA Engineers, Technical QA Specialists, Automation Engineers, Simulation Developers, and Interactive Software Developers with substantial game development experience.
Requirements
- Advanced proficiency with at least one major game engine such as Unity, Unreal Engine, or Godot.
- Strong ability to work with gameplay scripting and game logic.
- Experience debugging gameplay problems through playtesting and technical investigation.
- Ability to design and implement non-trivial gameplay features.
- Strong understanding of game states, interactions, events, and system dependencies.
- Ability to create clear reproduction steps and acceptance criteria.
- Ability to work independently in a remote environment.
Preferred Background
- Professional, indie, solo, or serious hobby game development experience.
- Experience with Unity and C#, Unreal Engine and C++ or Blueprints, or Godot and GDScript.
- Portfolio of published, shipped, or publicly verifiable game projects.
- Experience with gameplay programming, systems design, technical design, or game engine development.
- Experience creating prototypes, game jam projects, or technical demonstrations.
- Experience with game QA, automated testing, regression testing, or debugging workflows.
- Experience creating engineering assessments, coding challenges, or reproducible technical tasks.
This opportunity is ideal for game developers who can open a real game project, understand how multiple systems interact, create a realistic gameplay bug or feature challenge, define exactly how success should look on screen, and provide a clean reference solution that demonstrates strong game development judgment. We are a referral partner of the client.