Game Designer (Puzzle)

Freeplay LLC.

Miami (FL)

On-site

USD 70,000 - 100,000

Full time

3 days ago
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Benefits offered by this job

Medical insurance (including dental</

Job summary

Freeplay LLC in Miami is seeking a Game Designer (Puzzle) to drive the design of engaging puzzle experiences from concept to launch.

You will craft game concepts, mechanics, and core loops, and collaborate with programmers, artists, and animators to turn ideas into tangible features. Prototyping, testing, and iterating will be key as you balance gameplay and optimize retention metrics.

Qualifications

  • 3+ years of game design experience, preferably in puzzles.
  • Proven track record on successful puzzle games.
  • Deep understanding of puzzle industry and core patterns.
  • Knowledge of game design, mechanics, level design, UI/UX, metrics.
  • Experience with Unity for levels and configurations.
  • Understanding of metrics' impact on retention, engagement, LTV.
  • Strong research and competitor analysis skills.
  • Ability to deconstruct games to identify strengths and weaknesses.
  • Knowledge of monetization in puzzle projects.
  • Experience leading a feature from ideation to launch.
  • Ability to prototype quickly for CPI/LTV testing.
  • Strong player engagement and gameplay feel.
  • Team-oriented with strong communication and organization.

Responsibilities

  • Design game projects in the puzzle genre.
  • Develop game concepts, game mechanics, and core loops.
  • Work with project documentation (GDDs, One-Pagers, feature design specs).
  • Collaborate with the development team: programmers, artists, animators (creating tasks, writing specifications, reviewing results).
  • Create and work on prototypes for new puzzle games and puzzle mechanics.
  • Be part of the full development cycle of gameplay features, including new mechanics and game modes and improving existing solutions.
  • Work in Unity: project setup, level design, gameplay parameter configuration.
  • Calculate and set up game balance.
  • Analyze the puzzle games market, study successful projects and industry trends.
  • Research and come up with promising ideas and mechanics for new puzzle prototypes and games.

Skills

Game design
Unity
UI/UX
Prototyping
Data-driven design
Team collaboration

Tools

Confluence
Jira
Git
SourceTree
AppMetrica
GameAnalytics
Firebase

Job description

To improve our current results and reach new heights, we’re expanding our team and looking for a Game Designer (Puzzle) .



  • Designing game projects in the puzzle genre;

  • Developing game concepts, game mechanics, and core loops;

  • Working with project documentation (GDDs, One-Pagers, feature design specs);

  • Collaboration with the development team: programmers, artists, animators (creating tasks, writing specifications, reviewing results);

  • Creating and working on prototypes for new puzzle games and puzzle mechanics;

  • Being a part of the full development cycle of gameplay features, including new mechanics and game modes and improving and reworking existing solutions;

  • Working in Unity: project setup, level design, gameplay parameter configuration;

  • Calculating and setting up game balance;

  • Analyzing the puzzle games market, studying successful projects and industry trends;

  • Researching and coming up with promising ideas and mechanics for new puzzle prototypes and games.


What we’re looking for in a candidate:


  • 3+ years of experience in game design, preferably within the puzzle genre;

  • Experience working on successful puzzle games;

  • Deep understanding of the puzzle games industry and core gameplay patterns;

  • Sound knowledge of game design, including: game mechanics, level design, UI/UX, product metrics;

  • Experience working with Unity (setting up levels, components, configurations);

  • Understanding of product metrics and the impact of features on retention, engagement, LTV;

  • Strong competitor analysis and reference research skills;

  • Ability to deconstruct games and identify their strong and weak points;

  • Understanding of monetization principles for puzzle projects;

  • Experience leading a feature from ideation to launch;

  • Ability to quickly create hypotheses and prototype them for CPI / LTV testing;

  • Strong understanding of player engagement, game feel, and gameplay loops;

  • Team-oriented mindset, strong communication and organization skills;

  • Russian - native or fluent (required).


Nice to have:


  • Experience with puzzle projects showing high LTV and strong retention;

  • Proficiency with Confluence, Jira, Git, SourceTree;

  • Experience with analytics tools: AppMetrica, GameAnalytics, Firebase;


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  • Medical insurance (including dental care);

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