Feature Product Manager / AI Game Designer

Itcharm

Unity Township (PA)

Hybrid

USD 70,000 - 110,000

Full time

11 days ago
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Benefits offered by this job

Fully remote work
Direct collaboration with founder
Fast experimentation cycles

Job summary

Itcharm is seeking a Product Manager / AI Game Designer to turn concepts into playable prototypes for word and puzzle games. You will prototype mechanics, design simple levels, and integrate them into an existing template with AI-assisted development.

This hands-on, senior-leaning role sits at the intersection of Game Design, Product, and AI. You will work directly with the founder, rapidly test ideas, and keep the scope small to deliver quick iterates in a fully remote team.

Qualifications

  • 2–3 years of relevant GameDev experience.
  • Background as Game Designer, Product Manager, Game Developer moving toward Product/Game Design, or R&D specialist.
  • Strong understanding of word/puzzle mechanics and level design.
  • Ability to take a game idea from concept to a working prototype, not just documentation.
  • Basic understanding of how game mechanics, code, and product infrastructure work together.

Responsibilities

  • Develop and prototype game mechanics, primarily for word and puzzle games: word splitting, letter selection, word search, and similar mechanics.
  • Design simple levels around new mechanics.
  • Take a product idea and an existing game template, build the core mechanic, integrate it, and bring the mini-project to a playable state.
  • Test and iterate on mechanics based on product feedback.
  • Set up basic game balance and reward logic, such as coins and rewards.
  • Use AI tools extensively to generate and iterate on code.
  • Work closely with the Game Designer and founder to rapidly test new product ideas.
  • Ensure that new mechanics fit into the existing product and technical infrastructure.

Skills

Word/puzzle mechanics
AI tools for prototyping
Prototype development
Independent work

Tools

Unity
C++

Job description

Job details

ID

Copy ID

Location

World, EU

$1 – $1

Cooperation

B2B, Remote

Just refi bonus

$200

$600

Seniority levels

Senior

Languages

Skills

GameDev

AI Tools

Level Design

Product Prototypin

Unity / C++ basics

We are a small product-focused GameDev team building mobile word and puzzle games for an international audience.

The team is currently expanding a new direction focused on rapid prototyping and testing of game mechanics with AI tools. This approach has already proven effective in accelerating product experiments, and we are now looking for a Product Manager / AI Game Designer to help turn new ideas into playable prototypes.

This is a hands-on role at the intersection of Game Design, Product, and AI-assisted development. You will not be responsible for high-level product strategy, retention, or monetization. Your focus will be on taking an idea and turning it into a working game mechanic.

Responsibilities
  • Develop and prototype game mechanics, primarily for word and puzzle games: word splitting, letter selection, word search, and similar mechanics.
  • Design simple levels around new mechanics.
  • Take a product idea and an existing game template, build the core mechanic, integrate it, and bring the mini-project to a playable state.
  • Test and iterate on mechanics based on product feedback.
  • Set up basic game balance and reward logic, such as coins and rewards.
  • Use AI tools extensively to generate and iterate on code.
  • Work closely with the Game Designer and founder to rapidly test new product ideas.
  • Ensure that new mechanics fit into the existing product and technical infrastructure.
Requirements
  • 2–3 years of relevant experience in GameDev.
  • Background as a Game Designer, Product Manager, Game Developer moving toward Product/Game Design, or R&D specialist working with game concepts and prototypes.
  • Good understanding of word/puzzle mechanics and how levels are designed around them.
  • Ability to take a game idea from concept to a working prototype rather than focusing only on documentation or design.
  • Basic technical understanding of how game mechanics, code, and product infrastructure work together.
  • Experience with AI tools for prototyping/development, or strong motivation to learn and use them extensively.
  • Basic understanding of game balance, rewards, and simple game economy.
  • Strong ownership, problem-solving skills, curiosity, and ability to work independently.

Deep expertise in Unity or C++ is not required. AI tools will be used to generate a significant part of the code, but you should understand how the resulting components work within the product.

Nice to Have
  • Hands-on experience with word or puzzle games.
  • Experience rapidly prototyping and testing game concepts.
  • Unity or other game development experience.
  • Experience using AI-assisted coding or prototyping tools.
    What We Offer
    • A hands-on role where you can turn ideas into real playable mechanics.
    • An opportunity to work at the intersection of Game Design, Product, and AI.
    • A fast experimentation environment with short idea-to-prototype cycles.
    • Direct collaboration with an experienced Game Designer and the founder.
    • An opportunity to develop strong AI-assisted product development skills.
    • Fully remote work in a small, product-focused team.
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