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Ludaxis.io is seeking a Senior Game Designer to own the core loops, progression, and economy of a music-driven puzzle game. You will prototype quickly, tune the player progression, and iterate based on retention data and player feedback.
Collaboration with engineers, artists, and audio will be essential to ship end-to-end features for mobile or console platforms. You have shipped titles, understand pacing and difficulty curves, and thrive in ambiguity with a small, autonomous team.
The puzzle is the instrument.
What you’ll own
The core game — loops, progression, economy: the systems that decide whether players stay in flow or quietly drop off. You’ll turn “music + puzzle as one system” from a sentence into something millions of people feel. You’ll prototype fast, read the retention curve like sheet music, and make the hard call every time: ship it, tune it, or kill it. Ideas earn their place on the data, not in a deck.
You
Also useful
Bonus points for free-to-play economy or LiveOps experience, spreadsheet fluency, an eye for UX, and a feel for music theory or rhythm. A degree in game design or CS is welcome — but the work speaks louder.
Why Ludaxis
A founder who’s spent 10+ years shipping F2P hits. The backing of Amanotes. Real ownership of a real game from day one. And a studio quietly obsessed with craft — flow, near-miss pacing, designed difficulty, the details that separate good from great.
If music-driven puzzle design is the thing you can’t stop thinking about, let’s talk.