Role overview
A nearshore technology services partner is hiring a Technical UI Designer to bridge UX/UI design and technical implementation for real-time interactive experiences. The role translates wireframes and visual designs into functional, scalable, and maintainable interfaces while collaborating closely with designers, artists, and engineers. It focuses on production-ready UI built inside a real-time engine and on systems that can evolve with the product.
Responsibilities
- Translate UX wireframes and visual designs into functional UI within Unreal Engine
- Break UI features into clear implementation tasks, identifying technical dependencies and risks
- Build and maintain interfaces using UMG, Widget Blueprints, and Blueprint scripting
- Create reusable, modular UI components supporting multiple screens, states, and evolving requirements
- Implement data-driven interfaces and maintain clean separation between application data and presentation
- Support multiple resolutions, aspect ratios, safe areas, input methods, and platform requirements
- Profile, debug, and optimize UI performance including widget complexity and memory usage
- Account for localization and accessibility during implementation
- Contribute to UI workflows, documentation, and tools that improve team efficiency
Requirements
- Professional experience with Unreal Engine on real-time interactive products
- Hands-on experience with UMG, Widget Blueprints, and Blueprint scripting
- Experience implementing reusable UI components and systems
- Strong understanding of UI states, interaction patterns, navigation, and data-driven interfaces
- Ability to translate design specifications and wireframes into production-ready UI
- Experience debugging and optimizing real-time UI
- Strong collaboration skills across design, art, and engineering disciplinesAbility to communicate technical constraints while preserving design intent
- Professional English with the ability to run requirement and design conversations with North American stakeholders
Nice to have
- Experience with MVVM, ViewModels, view bindings, or comparable UI architecture patterns
- Working knowledge of C++ and/or Slate within Unreal Engine
- Experience with controller or gamepad navigation and multi-platform UI
- Experience with UI materials, shaders, animation, or motion
- Experience with Figma or comparable design and prototyping tools
- Experience shipping a game or other large-scale real-time interactive product
Benefits and work setup
- No visa sponsorship available; applicants must be permanently authorized to work in their country of residence
- Equal opportunity employer with a commitment to inclusive hiring