Technical UI Designer

aspenviewtech

United States

Remote

USD 90,000 - 140,000

Full time

14 days+

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Job summary

aspenviewtech is seeking a Technical UI Designer to bridge UX/UI design and real-time implementation inside Unreal Engine. You will translate wireframes into production-ready UI and collaborate with designers, artists, and engineers.

Responsibilities include building reusable UI components with UMG and Blueprint scripting, ensuring multi-screen support, localization, and accessibility across platforms. Strong English communication with North American stakeholders is required.

Qualifications

  • Experience with Unreal Engine in real-time interactive products.
  • Hands-on experience with UMG, Widget Blueprints, and Blueprint scripting.
  • Experience creating reusable UI components and systems.
  • Strong understanding of UI states, interaction patterns, navigation, and data-driven interfaces.
  • Ability to translate design specifications and wireframes into production-ready UI.
  • Experience debugging and optimizing real-time UI.
  • Ability to communicate technical constraints while preserving design intent.

Responsibilities

  • Translate UX wireframes and visual designs into functional UI within Unreal Engine.
  • Break UI features into clear implementation tasks, identifying technical dependencies and risks.
  • Build and maintain interfaces using UMG, Widget Blueprints, and Blueprint scripting.
  • Create reusable, modular UI components supporting multiple screens, states, and evolving requirements.
  • Implement data-driven interfaces and maintain clean separation between application data and presentation.
  • Support multiple resolutions, aspect ratios, safe areas, input methods, and platform requirements.
  • Profile, debug, and optimize UI performance including widget complexity and memory usage.
  • Account for localization and accessibility during implementation.
  • Contribute to UI workflows, documentation, and tools that improve team efficiency.

Skills

Collaboration
English communication
Requirements gathering

Tools

Unreal Engine
UMG
Widget Blueprints
Blueprint scripting
C++/Slate

Job description

Role overview

A nearshore technology services partner is hiring a Technical UI Designer to bridge UX/UI design and technical implementation for real-time interactive experiences. The role translates wireframes and visual designs into functional, scalable, and maintainable interfaces while collaborating closely with designers, artists, and engineers. It focuses on production-ready UI built inside a real-time engine and on systems that can evolve with the product.

Responsibilities
  • Translate UX wireframes and visual designs into functional UI within Unreal Engine
  • Break UI features into clear implementation tasks, identifying technical dependencies and risks
  • Build and maintain interfaces using UMG, Widget Blueprints, and Blueprint scripting
  • Create reusable, modular UI components supporting multiple screens, states, and evolving requirements
  • Implement data-driven interfaces and maintain clean separation between application data and presentation
  • Support multiple resolutions, aspect ratios, safe areas, input methods, and platform requirements
  • Profile, debug, and optimize UI performance including widget complexity and memory usage
  • Account for localization and accessibility during implementation
  • Contribute to UI workflows, documentation, and tools that improve team efficiency
Requirements
  • Professional experience with Unreal Engine on real-time interactive products
  • Hands-on experience with UMG, Widget Blueprints, and Blueprint scripting
  • Experience implementing reusable UI components and systems
  • Strong understanding of UI states, interaction patterns, navigation, and data-driven interfaces
  • Ability to translate design specifications and wireframes into production-ready UI
  • Experience debugging and optimizing real-time UI
  • Strong collaboration skills across design, art, and engineering disciplinesAbility to communicate technical constraints while preserving design intent
  • Professional English with the ability to run requirement and design conversations with North American stakeholders
Nice to have
  • Experience with MVVM, ViewModels, view bindings, or comparable UI architecture patterns
  • Working knowledge of C++ and/or Slate within Unreal Engine
  • Experience with controller or gamepad navigation and multi-platform UI
  • Experience with UI materials, shaders, animation, or motion
  • Experience with Figma or comparable design and prototyping tools
  • Experience shipping a game or other large-scale real-time interactive product
Benefits and work setup
  • No visa sponsorship available; applicants must be permanently authorized to work in their country of residence
  • Equal opportunity employer with a commitment to inclusive hiring
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