Engine & Tools Intern: Real-Time Game Tech

Sony Interactive Entertainment Inc. (Japan)

Burbank (CA)

Presencial

USD 52.000 - 74.000

Jornada completa

Hace 4 días
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Descripción de la vacante

Insomniac Games is seeking an Engine Programmer Intern to contribute to real-time engine development. Work with experienced programmers on runtime, tools, and asset pipelines using C++ for efficient, high-performance systems.

You’ll explore tools development, animation, and rendering while collaborating with artists and engineers. Open to students graduating between 2026 and 2029, with fixed 12-week schedule and US work authorization.

Formación

  • Pursuing a degree in Computer Science, Computer Graphics, or related field.
  • Proficiency in C++ and exposure to game engines.
  • Strong debugging and collaboration skills.

Responsabilidades

  • Design and develop game engine technology with guidance from team leads, focusing on real-time performance and usability.
  • Build efficient low-level systems that support pipelines and workflows.
  • Design and implement tools to help content creators develop assets.
  • Maintain and improve engine systems for performance and reliability.
  • Collaborate with production teams to address technical challenges and fixes.
  • Document technical implementation details to support ongoing development.
  • Explore new game industry developments to inform engine work.

Conocimientos

C++ proficiency
Game engines
Problem solving
Collaboration

Educación

Pursuing CS/CG degree

Descripción del empleo

Insomniac Games is seeking an Engine Programmer Intern to contribute to real-time engine development. Work with experienced programmers on runtime, tools, and asset pipelines using C++ for efficient, high-performance systems.

You’ll explore tools development, animation, and rendering while collaborating with artists and engineers. Open to students graduating between 2026 and 2029, with fixed 12-week schedule and US work authorization.

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