Engine and Tools Programming Intern - Undergraduate

insomniac

Stati Uniti

In loco

USD 52.000 - 74.000

Tempo pieno

4 giorni fa
Candidati tra i primi

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Relocation assistance

Descrizione del lavoro

Insomniac Games seeks an Engine Programmer Intern to contribute to hands-on engine development, runtime systems, and tool creation. You’ll work with seasoned programmers to design and optimize components that power our games, using C++ and existing engine patterns.

Interns gain practical experience in real-time rendering, debugging, and cross-disciplinary collaboration with production teams. The program may include relocation assistance and a 12-week schedule in the United States.

Competenze

  • Pursuing a degree in Computer Science or a related field.
  • Proficient in C++.
  • Experience with game engines or engine patterns.
  • Strong problem-solving and debugging skills.
  • Able to work effectively with artists and programmers.

Mansioni

  • Design and develop game engine technology with guidance from team leads, focusing on real-time performance and usability.
  • Build efficient low-level systems that support higher-level pipelines and game development workflows.
  • Design and implement tools that help content creators develop and manage game assets.
  • Maintain and improve existing engine systems to enhance functionality, performance, and reliability.
  • Explore capabilities and limitations of specific game platform hardware for engine development.
  • Collaborate with production teams to identify technical challenges and develop practical solutions.
  • Investigate and respond to bug reports, feature requests, and questions related to engine technology.
  • Document technical implementation details to support collaboration and ongoing development.
  • Explore technological developments in the game industry and learn how new approaches can support engine development.

Conoscenze

C++
Game engines
Debugging
Collaboration
Prototyping

Formazione

CS or related field

Descrizione del lavoro

Role Summary: Join the engineering team at Insomniac Games and gain hands-on experience developing the game engine technology that supports the creation of our games.

As an Engine Programmer Intern, you'll work alongside experienced programmers to design, develop, and improve the runtime and tools components of Insomniac's engine technology. You'll primarily use C++ to build efficient systems, improve performance, and create tools that help content creators develop game assets.

Depending on your interests and expertise, you'll have opportunities to explore tools development, animation, low-level engine architecture, or rendering. This internship offers practical experience with real-time game engine development, technical problem-solving, and collaboration with production teams while learning how engine technology supports game development.

What You'll Be Doing:
  • Design and develop game engine technology with guidance from team leads, focusing on real-time performance and usability.
  • Build efficient low-level systems that support higher-level pipelines and game development workflows.
  • Design and implement tools that help content creators develop and manage game assets.
  • Maintain and improve existing engine systems to enhance functionality, performance, and reliability.
  • Explore the capabilities and limitations of specific game platform hardware to better understand how it affects engine development.
  • Collaborate with production teams to identify technical challenges, troubleshoot issues, and develop practical solutions.
  • Investigate and respond to bug reports, feature requests, and questions related to engine technology.
  • Document technical implementation details to support collaboration and ongoing development.
  • Explore technological developments in the game industry and learn how new approaches can support engine development.
What We're Looking For:
  • Currently pursuing a degree in Computer Science, Computer Graphics, or a related field.
  • Proficiency in programming languages such as C++.
  • Experience with game engines or game development patterns.
  • Strong problem-solving and debugging skills, with the ability to investigate and resolve technical issues.
  • Strong communication and collaboration skills, with the ability to work effectively with artists and programmers.
  • Interest in learning about emerging game development technologies and staying informed about industry trends.
Eligibility:

Students with expected graduation between May 2026 and December 2029 from an accredited university. Undergraduate

Able to work during one of the following periods: May 17th - August 6th or June 14th - September 3 rd . Relocation assistance is available for eligible candidates.

Must be available for the entire 12-week internship period.

At this time, SIE will only consider applicants who are authorized to work for any employer in the United States and who will not require work visa sponsorship from SIE now or in the future to maintain their authorization to work in the United States.

Intern Pay Range
  • $45.75 - $45.75 USD

Please note that Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.

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