Embroidery Operator Supervisor

Liquid Graphics, Inc.

Santa Ana (CA)

Presencial

USD 34.000 - 39.000

Jornada completa

Hace 3 días
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Descripción de la vacante

Liquid Graphics, Inc. is building an in-house embroidery department and seeks a hands-on leader to run it from day one.

You will set up and operate commercial embroidery equipment, manage the schedule, ensure quality, and own departmental metrics. You will also coordinate with the master scheduler, train cross‑trained staff, and drive production efficiency while maintaining readiness to adapt to peak workloads.

Formación

  • Three+ years running commercial embroidery equipment (single-head or multi-head).
  • Digitizing experience and ability to edit designs in-house.
  • Cap and 3D puff experience.
  • Experience standing up a new department or production cell.
  • Comfort with production/scheduling software in manufacturing.
  • Strong computer skills and willingness to learn new programs.
  • Knowledge of embroidery design software (Wilcom, Pulse, DesignShop or Tajima DG16).
  • Ability to keep accurate production records and notes.
  • Able to lift 40 lbs and stand for a full shift.

Responsabilidades

  • Set up and run commercial embroidery equipment; load designs and manage thread changes.
  • Coordinate with master scheduler to protect rush work and delivery dates.
  • Set and uphold quality standards; approve first-offs and manage registration, density, backing, puckering and trim quality.
  • Maintain uptime with regular preventive actions and machine care.
  • Manage consumables—thread, backing, bobbins, needles; keep waste visible.
  • Track output metrics: pieces produced, output per hour, spoilage, machine hours.
  • Direct and develop helpers and finishers; start building the team.

Conocimientos

Embroidery ops
Digitizing
Quality control
Scheduling
Leadership
Computer literacy
Using embroidery software
Documentation
Physical stamina

Herramientas

Wilcom
Pulse
DesignShop
Tajima DG16

Descripción del empleo

Liquid is building an in-house embroidery department and we are hiring the person who will run it, from the day the equipment lands.

This is a hands‑on operator job with supervisory scope, not a desk job. You will run equipment, hoop garments and clear problems yourself, and you will also own the schedule, the quality standard and the department's numbers.

We are building this department to take embroidery in-house. You are the first person in it. How it runs is largely yours to define.

What you will own

Production.Set up and run commercial embroidery equipment. Load designs, hoop and unhoop, clear thread breaks, change needles, manage tension. Keep the floor moving.

Scheduling.Work with our master scheduler to decide what runs when. Protect rush work and committed delivery dates.

Quality.Set and hold the standard. Approve first-offs before a run goes. Own registration, density, backing choice, puckering and trim quality. You are the last check before a garment reaches a customer.

Uptime.Keep equipment running. Daily cleaning, oiling on schedule, rotating needles, and catching a problem before it becomes a service call.

Consumables.Manage thread, backing, bobbins and needles. Reorder before we run out. Keep waste visible.

Reporting.Track pieces produced, output per hour, spoilage and machine hours accurately. These numbers drive how we quote work.

People.Direct the helpers and finishers working in the department, including cross‑trained staff from other teams. Start to build your team.

Software and computer skills

Read this part carefully — it matters to us as much as embroidery experience.

Our equipment is run from a computer rather than from individual control panels. You will push designs out, queue and sequence jobs, monitor production on screen and pull output data off the system. If you are not comfortable working on a computer for most of a shift, this job will not suit you.

You will work in embroidery design software every day: loading and editing designs, adjusting stitch files, managing the design library, and handling routine edits yourself rather than sending every change out.

You will also work in our production and scheduling software, and you will be the person your department turns to when something in it does not behave as expected.

We hire for the ability to learn software, not for a list of programs you already know. We would rather have someone who has taught themselves two or three tools well than someone who has run one control panel for fifteen years. If you are the person who reads the manual, finds the setting nobody else found and then shows the rest of the floor how it works, tell us about that in your application.

Embroidery does not run in isolation here. When the machines are not loaded, our people move to sewing, transfers, finishing or packaging. When embroidery is slammed, we pull cross‑trained people in from those teams, including on second shift.

That makes you a scheduler across departmental lines as much as within your own. You will:

  • You will: Tell production each day how many of your hours embroidery needs and release the rest
  • Train people from other departments to hoop, load and tend machines well enough to be useful on a short notice
  • Pull people back when a rush job or a peak week demands it

Our busiest month runs more than three times our quietest. The job is not steady-state — it swings, and the swing is managed by moving people, not by carrying extra headcount.

What we are looking for
Required
  • Three or more years running commercial embroidery equipment, single-head or multi-head
  • Digitizing experience. You should be able to digitize a design or substantially edit one yourself rather than sending every file out
  • Cap and 3D puff experience
  • Experience standing up a new department, machine line or production cell from scratch – Experience working in production or scheduling software in a manufacturing setting
  • Confident with a computer: file management, working in production software all day, comfortable being handed a new program and expected to figure it out
  • Working knowledge of embroidery design software. Wilcom, Pulse, DesignShop, Tajima DG16 or similar – Can judge a sew‑out and say why it is wrong: tension, density, pull compensation, backing, underlay – Can set up a job from a customer file without being walked through it
  • Reads and writes well enough to keep accurate production records and leave notes another shift can follow
  • Able to lift 40 lbs and stand for a full shift
Aptitudes that matter more than the resume
  • Teaches yourself. You will often be the first person here to use a tool, with documentation rather than a colleague to learn from
  • Owns outcomes rather than tasks. The schedule is yours; nobody will build it for you – Trains patiently. You will teach people who do this two days a week, not every day
  • Honest about problems early. A machine drifting out of tolerance is a conversation today, not a scrapped order on Friday
Helpful but not required
  • Sewing
  • Packaging or finishing
  • Transfer application
  • Spanish
Schedule, pay and reporting

Schedule. Day shift, Monday to Friday. Occasional evening coverage during peak weeks, when we extend into our existing second shift.

Pay. $25.00 to $28.00 per hour depending on experience, plus Liquid's standard benefits package.

Reports to. General Manager.

Location. On site. This is not a remote or hybrid role.

Start. As soon as the machines are installed. We would like you here for the install and the manufacturer's on‑site training so the department is yours from day one.

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