Developer Relations Engineer – Arcade Platform (Hybrid)

PTR Global

Cupertino (CA)

Hybrid

USD 117,000 - 123,000

Full time

7 days ago
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Job summary

PTR Global is seeking a Software Engineer, Developer Relations for Apple Arcade in Cupertino. You will be the technical face for partner studios, owning integration documentation, samples, tooling, and debugging to ensure smooth game integrations.

You’ll serve as the primary engineering contact, triage issues, and turn recurring pitfalls into self‑serve guidance. A Unity plug‑in wrapper will be built to simplify adoption for Unity-based titles.

Qualifications

  • 6-10 years of professional software engineering experience, mobile app focus preferred.
  • Strong Swift and/or Objective-C skills with Xcode proficiency.
  • Experience in Unity and C# to build plug‑ins for third‑party developers.
  • Prior developer relations, partner engineering, or SDK integration roles.
  • Excellent written and verbal communication; able to document guidance clearly.

Responsibilities

  • Own integration knowledge for an Apple-provided framework used by Arcade partners.
  • Develop and maintain integration docs, samples, tooling, and test plans.
  • Debug with partners and triage issues, separating integration mistakes from bugs.
  • Serve as primary engineering contact via office hours and direct support.
  • Create self-serve docs and feedback to shape the framework roadmap.
  • Build and maintain a Unity plug‑in wrapper to ease adoption for Unity studios.

Skills

Mobile app development
Swift
Objective-C
Unity
C#
Developer relations
Technical support
API documentation
Communication
Issue triage

Tools

Xcode
StoreKit

Job description

PTR Global is seeking a Software Engineer, Developer Relations for Apple Arcade in Cupertino. You will be the technical face for partner studios, owning integration documentation, samples, tooling, and debugging to ensure smooth game integrations.

You’ll serve as the primary engineering contact, triage issues, and turn recurring pitfalls into self‑serve guidance. A Unity plug‑in wrapper will be built to simplify adoption for Unity-based titles.

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