Developer Relations Engineer: Arcade Platform (Hybrid)

PINNACLE GROUP (Pinnacle Technical Resources)

Cupertino, Northern (CA, KY)

Hybrid

USD 117,000 - 123,000

Full time

10 days ago
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Job summary

PTR Global has an opening for a Software Engineer in Developer Relations, working with Apple Arcade partners in a hybrid Cupertino, CA setting. You will be the go‑to engineer for the studios building for Arcade, owning integration docs, sample code, and tooling to ensure smooth partner integrations.

You’ll be the primary technical liaison, triaging issues, drafting clear guidance, and contributing to the framework roadmap.

Qualifications

  • 6–10 years of professional software engineering experience with mobile app exposure, iOS strongly preferred.
  • Strong Swift and/or Objective-C skills, with solid working knowledge of Xcode and App Store lifecycle.
  • Working proficiency in Unity and C#, sufficient to build a plug‑in for third‑party developers.
  • Prior experience in developer relations, partner engineering, technical support, or an SDK‑integration‑facing role.
  • Excellent oral and written communication skills, with the ability to turn an evolving API into clear guidance.
  • Demonstrated ability to manage and triage a high volume of concurrent partner requests.

Responsibilities

  • Own the integration documentation and sample code for the Arcade framework.
  • Build tooling and test plans to prove integrations are correct and debug with partners.
  • Serve as the primary engineering contact for partner developers via office hours and direct support.
  • Triage issues, distinguish partner mistakes from framework bugs, and file reproducible reports to the framework team.
  • Create documentation, self‑serve tooling, and roadmap feedback from recurring pitfalls.
  • Develop and maintain a Unity plug‑in wrapper to ease adoption for Unity studios.

Skills

Software exp
iOS expertise
Swift/Obj-C
Unity/C#
Developer relations
Communication
Partner triage

Tools

Xcode

Job description

PTR Global has an opening for a Software Engineer in Developer Relations, working with Apple Arcade partners in a hybrid Cupertino, CA setting. You will be the go‑to engineer for the studios building for Arcade, owning integration docs, sample code, and tooling to ensure smooth partner integrations.

You’ll be the primary technical liaison, triaging issues, drafting clear guidance, and contributing to the framework roadmap.

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