Contract Senior Mission Designer — Open World / Linear (Remote)

Insomniac Games

United States

Remote

USD 96,000 - 110,000

Full time

3 days ago
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Job summary

Insomniac Games is seeking a Contract Senior Mission Designer for a 6-month engagement. You will design and polish open world or linear missions, collaborating with a Mission Director and cross-functional teams to deliver high-quality experiences.

The role requires prior shipping experience as a mission/level designer, expertise in 3D block out and narrative integration, and proficiency with Unreal or similar engines. Remote work is possible, with pay rates disclosed in the posting.

Qualifications

  • Five or more years of professional game design experience with at least one shipped title as a Level or Mission Designer.
  • Proven expertise in level/mission development from initial pitch to ship.
  • Expertise in 3D block out, composition, and flow using Maya or game engines.
  • High proficiency with modern game engines such as Unreal or proprietary engines; scripting/prototyping experience.
  • Strong written, verbal, and visual communication across disciplines.

Responsibilities

  • Design, implement, iterate, and polish one or more open world or linear missions.
  • Translate initial briefs into full missions under guidance of a Mission Director.
  • Collaborate with a multidisciplinary pod to integrate combat, gameplay, and narrative.
  • Prototype novel gameplay mechanics with Gameplay Programmers as needed.
  • Drive quality through feedback, iterations, and targeting high polish.
  • Communicate mission status, changes, and dependencies to team.

Skills

Ship experience
Communication
Prototyping
Narrative integration
Collaboration

Tools

Unreal Engine
Maya
UE4 Blueprints
Unity

Job description

Insomniac Games is seeking a Contract Senior Mission Designer for a 6-month engagement. You will design and polish open world or linear missions, collaborating with a Mission Director and cross-functional teams to deliver high-quality experiences.

The role requires prior shipping experience as a mission/level designer, expertise in 3D block out and narrative integration, and proficiency with Unreal or similar engines. Remote work is possible, with pay rates disclosed in the posting.

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