Contract Senior Mission Designer (Remote)

Sony Interactive Entertainment

United States

Remote

USD 96,000 - 110,000

Full time

2 days ago
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Benefits offered by this job

Medical insurance
Dental insurance
Vision insurance
Remote work flexibility

Job summary

Insomniac, on behalf of Sony Interactive Entertainment, seeks a Contract Senior Mission Designer to deliver one or more mission experiences on a 6‑month contract. You’ll design, script, and polish open-world or linear missions, collaborating with a Mission Director and a multidisciplinary pod to craft engaging narratives and gameplay.

The role requires shipping experience, strong layout and scripting skills, and the ability to adapt briefs into full missions while maintaining high quality and

Qualifications

  • Five or more years of professional game design experience, with at least one shipped title as a Level or Mission Designer.
  • Proven expertise in level/mission development from initial pitch to ship.
  • Expertise in 3D block out, composition, and flow using Maya or game engines.
  • High proficiency with modern game engines such as Unreal; scripting and prototyping experience.
  • Strong written, verbal, and visual communication across disciplines.

Responsibilities

  • Design, implement, iterate, and polish one or more open world or linear missions.
  • Collaborate with a Mission Director to convert briefs into full missions and respond to feedback.
  • Work with a multi-disciplinary pod to build pitches, layouts, and narrative integration.
  • Prototype gameplay mechanics and sequences with Gameplay Programmers as needed.
  • Communicate mission status and changes to the team; create mission documentation.

Skills

Mission design
Level design
3D block out
Scripting
Narrative integration

Tools

Unreal Engine
Maya
UE4 Blueprints
Unity

Job description

Insomniac, on behalf of Sony Interactive Entertainment, seeks a Contract Senior Mission Designer to deliver one or more mission experiences on a 6‑month contract. You’ll design, script, and polish open-world or linear missions, collaborating with a Mission Director and a multidisciplinary pod to craft engaging narratives and gameplay.

The role requires shipping experience, strong layout and scripting skills, and the ability to adapt briefs into full missions while maintaining high quality and

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