Contract Senior Mission Designer - Remote Open-World

Insomniac Games

California

Remote

USD 96,000 - 110,000

Part time

3 days ago
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Job summary

Insomniac Games is seeking a Contract Senior Mission Designer for a six-month engagement through Yoh Enterprise Solutions. The role focuses on delivering high-quality open-world and linear missions, from initial pitches to ship-ready experiences, with collaboration across a multidisciplinary pod.

You will work under a Mission Director, prototype new gameplay sequences, integrate narrative with writers, and ensure layout, combat, and scripting meet quality targets.

Qualifications

  • Five or more years of professional game design experience, with at least one shipped title as a Level or Mission Designer.
  • Proven expertise in level / mission development from initial pitch to ship.
  • Expertise in 3D block out, composition, and flow, using software such as Maya or game engines.
  • High proficiency with modern game engines, such as Unreal or proprietary engines. Proven experience in scripting and prototyping directly.
  • Strong skills in written, verbal, and visual communication across disciplines.

Responsibilities

  • Design, implement, iterate, and polish one or more open world or linear missions.
  • Collaborate with Mission Director and pod to build pitches, layouts, and narrative integration.
  • Prototype novel gameplay mechanics and script mission-specific gameplay with programmers.
  • Deliver mission documentation and communicate status to the team.
  • Address bugs and ensure playable missions at all development stages.
  • Ensure narrative integration with writers and environmental artists.

Skills

Mission / Level Design
Scripting & Prototyping
3D Blockout & Layout
Unreal Engine Expertise
Communication Skills

Tools

Maya
UE4 Blueprint
Unreal Engine

Job description

Insomniac Games is seeking a Contract Senior Mission Designer for a six-month engagement through Yoh Enterprise Solutions. The role focuses on delivering high-quality open-world and linear missions, from initial pitches to ship-ready experiences, with collaboration across a multidisciplinary pod.

You will work under a Mission Director, prototype new gameplay sequences, integrate narrative with writers, and ensure layout, combat, and scripting meet quality targets.

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