Gameplay Engineer II — Hybrid in Redmond

Nintendo of America Inc.

Redmond (WA)

Hybrid

USD 109,000 - 163,000

Full time

14 days+

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Benefits offered by this job

Comprehensive benefits
Hybrid work in Redmond
Semi-annual bonus

Job summary

Nintendo Software Technology Corporation, a Redmond, WA studio, seeks a Software Engineer to design, develop, and own gameplay and systems features for shipped video games. You will collaborate with designers, artists, and engineers to deliver engaging experiences and solve complex technical challenges from concept through delivery.

Requirements include 3+ years in game software engineering, strong C++/C# skills, and a B.S. in CS or related field.

Qualifications

  • 3+ years of software engineering experience with shipped video games.
  • Experience designing and implementing gameplay systems in a modern game engine.
  • Proficient in C++, C#, or similar languages.
  • Clear, maintainable, portable code with debugging and optimization.
  • BS in CS or related field, or equivalent experience.

Responsibilities

  • Develop, write, test, debug, and implement code as part of a project.
  • May program tools and utilities to support projects.
  • Review and test products to ensure high quality and timely delivery.

Skills

Gameplay systems
C++
C#
Code debugging
Team collaboration

Education

B.S. in Computer Science or related field

Tools

Unreal Engine
Unity

Job description

Nintendo Software Technology Corporation, a Redmond, WA studio, seeks a Software Engineer to design, develop, and own gameplay and systems features for shipped video games. You will collaborate with designers, artists, and engineers to deliver engaging experiences and solve complex technical challenges from concept through delivery.

Requirements include 3+ years in game software engineering, strong C++/C# skills, and a B.S. in CS or related field.

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