Console Live Ops Product Engineer - Unreal

Studio Wildcard

Bellevue (WA)

Hybrid

USD 110,000 - 150,000

Full time

8 hours ago
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Benefits offered by this job

Comprehensive benefits (medical, etc.)
Parental leave and PTO
Paid holidays / sick time

Job summary

Studio Wildcard, creators of ARK: Survival Evolved, seeks a hybrid Product Engineer to own the technical health of our console platforms (PS5, Xbox Series X|S) for the ARK IP. You will report to the Live Operations Lead and blend hands-on C++ development with a product mindset to triage the backlog and raise visibility on critical live issues.

Requirements include 2–3 years in game development, hands-on Unreal Engine 4/5 experience, and familiarity with console developer tools.

Qualifications

  • Minimum 2–3 years in game development, preferably live ops or post-launch support.
  • Hands‑on Unreal Engine 4/5 programming with solid C/C++ knowledge.
  • Experience with modern console platforms (PS5, Xbox Series X|S) and their developer tools.

Responsibilities

  • Own daily technical health and live state of PlayStation and Xbox platforms for ARK.
  • Debug, review, and implement fixes for console-specific issues in Unreal Engine.
  • Analyze and prioritize the console issue backlog with Live Ops Lead, balancing tech effort and player impact.
  • Act as primary alarm‑raiser for critical console issues and coordinate with the engineering team for deep-engine fixes when needed.
  • Coordinate with QA to verify reproduction steps, confirm fixes, and deploy rapid live solutions.
  • Identify issues requiring non-programming fixes and route to external departments, ensuring proper resolution for consoles.

Skills

Unreal Engine 4/5
C/C++
Live Ops / Post-launch
Console debugging

Tools

Console developer tools

Job description

Studio Wildcard, creators of ARK: Survival Evolved, seeks a hybrid Product Engineer to own the technical health of our console platforms (PS5, Xbox Series X|S) for the ARK IP. You will report to the Live Operations Lead and blend hands-on C++ development with a product mindset to triage the backlog and raise visibility on critical live issues.

Requirements include 2–3 years in game development, hands-on Unreal Engine 4/5 experience, and familiarity with console developer tools.

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