Compiler Infrastructure Engineer — Open-Source Sync & DevTools

NVIDIA Corporation

Santa Clara (CA)

On-site

USD 108,000 - 195,500

Full time

14 days+

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Benefits offered by this job

Equity
Comprehensive benefits
Competitive base salary

Job summary

NVIDIA Corporation is seeking an experienced Compiler Infrastructure Engineer to join the Compute Compiler Team, focusing on aligning NVIDIA’s compiler codebases with open-source ecosystems and improving developer productivity at scale.

Role sits at the intersection of open-source compiler development, internal compiler infrastructure, and developer experience, with responsibilities spanning restructuring codebases, building automation, and AI-assisted tooling.

Qualifications

  • BS/ MS in Computer Science, Computer Engineering, or related field (or equivalent experience).
  • Experience with open‑source compiler frameworks.
  • Excellent hands-on C++ programming skills.
  • Experience with large-scale, long-lived codebases, including refactoring and restructuring.
  • Strong understanding of compiler internals, including IRs, passes, build systems, and toolchains.
  • Familiarity with source‑control–heavy workflows and patch queues.

Responsibilities

  • Reconcile and synchronize downstream compiler codebases with open-source repositories, including restructuring, refactoring, and upstreaming internal changes where appropriate.
  • Lead efforts to restructure, merge, or retire internal code to reduce divergence from upstream open-source projects.
  • Design and build infrastructure, tooling, and developer workflows that improve productivity, correctness, and maintainability for internal compiler engineers.
  • Develop automation and developer tools to aid in rebasing, patch management, validation, and large‑scale refactoring.
  • Explore and apply AI‑assisted tools to improve developer workflows, including code navigation, change analysis, refactoring assistance, testing, and review efficiency.
  • Partner with compiler developers, architecture teams, and CI/test infrastructure teams to ensure changes scale across geographically distributed organizations.
  • Serve as a technical bridge between internal compiler development and open‑source ecosystems, helping shape long‑term alignment strategies.

Skills

C++ programming
Source control workflows
Open-source compiler frameworks
Communication skills

Education

Bachelor's or Master's in CS/CE or related field

Job description

NVIDIA Corporation is seeking an experienced Compiler Infrastructure Engineer to join the Compute Compiler Team, focusing on aligning NVIDIA’s compiler codebases with open-source ecosystems and improving developer productivity at scale.

Role sits at the intersection of open-source compiler development, internal compiler infrastructure, and developer experience, with responsibilities spanning restructuring codebases, building automation, and AI-assisted tooling.

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