Senior Compiler Infra Engineer: Open-Source & DevTools

NVIDIA

California (MO)

On-site

USD 152,000 - 242,000

Full time

42 hours ago
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Job summary

NVIDIA is seeking an experienced Compiler Infrastructure Engineer to join the Compute Compiler Team, focusing on aligning compiler codebases with open-source ecosystems and boosting developer productivity at scale.

The role sits at the intersection of open-source compiler development, internal compiler infra, and developer experience, reconciling downstream repositories with LLVM/Clang/MLIR while building tooling and workflows for NVIDIA engineers across distributed teams.

Qualifications

  • BS/MS/PhD in Computer Science, Computer Engineering, or related field (or equivalent experience).
  • Experience with open-source compiler frameworks.
  • Excellent hands-on C++ programming skills.
  • 3+ years experience working with large-scale, long-lived codebases, including refactoring and restructuring efforts.
  • Solid understanding of compiler internals, including IRs, passes, build systems, and toolchains.
  • Familiarity with source-control–heavy workflows (e.g., downstream vs. upstream repos, patch queues, rebasing strategies).
  • Strong software engineering fundamentals with an emphasis on robust, maintainable developer infrastructure.
  • Good communication and documentation skills; ability to collaborate across teams and time zones.

Responsibilities

  • Reconcile and synchronize downstream compiler codebases with open-source repositories, including restructuring, refactoring, and upstreaming internal changes where appropriate.
  • Lead efforts to restructure, merge, or retire internal code to reduce divergence from upstream open-source projects.
  • Design and build infrastructure, tooling, and developer workflows that improve productivity, correctness, and maintainability for internal compiler engineers.
  • Develop automation and developer tools to aid in rebasing, patch management, validation, and large-scale refactoring.
  • Explore and apply AI-assisted tools to improve developer workflows, including code navigation, change analysis, refactoring assistance, testing, and review efficiency.
  • Partner with compiler developers, architecture teams, and CI/test infrastructure teams to ensure changes scale across geographically distributed organizations.
  • Serve as a technical bridge between internal compiler development and open-source ecosystems, helping shape long-term alignment strategies.

Skills

C++ programming
Open-source compiler frameworks
Software engineering fundamentals
Communication skills
Source control workflows

Education

BS/MS/PhD in CS/CE or related field

Tools

Git

Job description

NVIDIA is seeking an experienced Compiler Infrastructure Engineer to join the Compute Compiler Team, focusing on aligning compiler codebases with open-source ecosystems and boosting developer productivity at scale.

The role sits at the intersection of open-source compiler development, internal compiler infra, and developer experience, reconciling downstream repositories with LLVM/Clang/MLIR while building tooling and workflows for NVIDIA engineers across distributed teams.

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