Senior Technical Artist (Characters)

ATRA

United States

Remote

USD 95,000 - 140,000

Full time

46 hours ago
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Job summary

ATRA is seeking an experienced Senior Technical Artist for Characters to join our team and own technical workstreams within Unreal Engine 5. You will drive asset integration, character pipeline optimization, and tool development to reduce manual work and improve production reliability.

Required qualifications include AAA environment experience, strong Unreal Engine 5 skills, and familiarity with Mutable and modular characters.

Qualifications

  • Proven Technical Art experience working on character or creature production, ideally in a AAA environment.
  • Strong proficiency in Unreal Engine 5 and character asset pipelines, with a solid understanding of shaders, skinning, skeletons, LODs, and performance constraints.
  • Experience with Mutable and modular characters.
  • A very good level of English is mandatory.

Responsibilities

  • Asset integration and validation: Own the integration and technical validation of assets in Unreal Engine, including clothing and armour, materials, skeletal meshes, skeleton compatibility, skinning, LODs, and associated data.
  • Troubleshooting and optimisation: Investigate visual and technical issues, identify root causes, and implement lasting solutions. Assess asset performance costs and propose optimisations that preserve the intended visual quality.
  • Tools and pipeline improvements: Identify opportunities to automate repetitive tasks, develop integration and validation tools, and improve workflows in collaboration with artists and engineers.
  • Technical support and knowledge sharing: Document solutions, conduct technical reviews, and share best practices. Support less experienced team members while keeping the lead informed of risks, dependencies, and blockers within the assigned scope.

Skills

Technical Art
Asset integration
Performance optimization
Shader knowledge

Tools

Unreal Engine 5
Mutable
Character pipelines

Job description

ATRA is looking for an experienced Senior Technical Artist for Characters to support one of our clients, independently own technical workstreams, resolve complex issues, and improve the team's workflows.

The role covers the integration, technical quality, and optimisation of characters, creatures, and equipment, alongside tool development to reduce repetitive manual work and make production more reliable.

Key Responsibilities
  • Asset integration and validation: Own the integration and technical validation of assets in Unreal Engine, including clothing and armour, materials, skeletal meshes, skeleton compatibility, skinning, LODs, and associated data. Contribute to the character customisation pipeline using Mutable.
  • Troubleshooting and optimisation: Investigate visual and technical issues, identify root causes, and implement lasting solutions. Assess asset performance costs and propose optimisations that preserve the intended visual quality.
  • Tools and pipeline improvements: Identify opportunities to automate repetitive tasks, develop integration and validation tools, and improve workflows in collaboration with artists and engineers.
  • Technical support and knowledge sharing: Document solutions, conduct technical reviews, and share best practices. Support less experienced team members while keeping the lead informed of risks, dependencies, and blockers within the assigned scope.
Candidate Profile

Proven Technical Art experience working on character or creature production, ideally in a AAA environment. Strong proficiency in Unreal Engine 5 and character asset pipelines, with a solid understanding of shaders, skinning, skeletons, LODs, and performance constraints.

Experience with Mutable and modular characters.

A very good level of English is mandatory.

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