CAD Graphics Engine Engineer — Equity & Impact

Zoo Corporation

United States

Remote

USD 145,000 - 195,000

Full time

11 days ago

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Job summary

Zoo Corporation in Los Angeles, CA, is seeking a Graphics Engine Software Engineer to advance our next-gen CAD graphics engine. You’ll join a small, hands-on team to design, prototype and implement core features for faster geometry and modeling of hardware designs, with a GPU-optimized boundary representation pipeline.

Requirements include a CS degree or equivalent, strong C++14/17, deep 3D graphics experience, Vulkan/OpenGL, CUDA, and familiarity with CAD editors like Blender, Maya, SolidWorks

Qualifications

  • B.S. in Computer Science or related field, or equivalent experience.
  • Proficiency with C++14/17.
  • Strong 3D graphics, rendering, and modeling experience.
  • Experience with Vulkan or OpenGL APIs.
  • CUDA experience.
  • Familiarity with CAD editors (Blender, Maya, Solidworks, AutoCAD).
  • Git familiarity.
  • Experience with both low-level and visualization-focused graphics pipelines.

Responsibilities

  • Develop and maintain CAD modeling algorithms (B-Rep, NURBS).
  • Develop and maintain rendering code within the graphics core of the CAD engine.
  • Implement and improve low-level architectural systems interfacing with Graphics APIs, modeling, rendering, and pipelines.
  • Analyze code for performance, load times, memory usage, and platform-specific issues.
  • Become expert on product strategy and customer use cases to provide best solutions.
  • Document functionality and implementation details for production and other engineers.

Skills

C++14/17
3D graphics
Rendering algorithms
B-Rep/NURBS
Vulkan
OpenGL
CUDA
CAD editors
Git
Graphics pipeline

Education

B.S. CS or related field

Job description

Zoo Corporation in Los Angeles, CA, is seeking a Graphics Engine Software Engineer to advance our next-gen CAD graphics engine. You’ll join a small, hands-on team to design, prototype and implement core features for faster geometry and modeling of hardware designs, with a GPU-optimized boundary representation pipeline.

Requirements include a CS degree or equivalent, strong C++14/17, deep 3D graphics experience, Vulkan/OpenGL, CUDA, and familiarity with CAD editors like Blender, Maya, SolidWorks

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