Remote CAD Graphics Engine Engineer — Equity

Zoo

United States

Hybrid

USD 145,000 - 195,000

Full time

14 days+

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Job summary

Zoo is building the next generation of hardware design tools with a GPU-optimized CAD engine for boundary representations. We seek a Graphics Engine Software Engineer to implement features, prototype algorithms, and help deliver faster, more reliable geometry and modeling for hardware designs.

You will work with a small, hands-on team to push 3D graphics, CAD modeling, and rendering across GPUs, interfaces, and pipelines, while collaborating across disciplines in a remote-friendly startup

Qualifications

  • B.S. in Computer Science or equivalent experience.
  • Proficiency with C++14/17 and modern C++ practices.
  • Strong background in 3D graphics, rendering and modeling algorithms.
  • Experience with Vulkan or OpenGL graphics APIs.
  • Experience with GPU computing CUDA.
  • Familiarity with CAD editors (Blender, Maya, SolidWorks, AutoCAD).
  • Familiarity with Git and source control.
  • Experience with low-level and visualization aspects of a graphics pipeline.

Responsibilities

  • Develop and maintain CAD modeling algorithms (editing brep data, topological tooling).
  • Develop and maintain rendering code in the CAD engine core.
  • Implement and improve architectural systems interfacing with graphics APIs and pipelines.
  • Analyze code for load time, memory and platform performance optimizations.
  • Become expert on product strategy and customer use cases for better solutions.
  • Document functionality and implementation details for production engineers.

Skills

C++14/17
3D graphics
B-Rep/NURBS
GPU rendering
CAD familiarity
Git

Education

B.S. in Computer Science

Tools

Vulkan
OpenGL
CUDA

Job description

Zoo is building the next generation of hardware design tools with a GPU-optimized CAD engine for boundary representations. We seek a Graphics Engine Software Engineer to implement features, prototype algorithms, and help deliver faster, more reliable geometry and modeling for hardware designs.

You will work with a small, hands-on team to push 3D graphics, CAD modeling, and rendering across GPUs, interfaces, and pipelines, while collaborating across disciplines in a remote-friendly startup

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