CAD Graphics Engine Software Engineer

Zoo Corporation

United States

Remote

USD 145,000 - 195,000

Full time

10 days ago

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Job summary

Zoo Corporation in Los Angeles, CA, is seeking a Graphics Engine Software Engineer to advance our next-gen CAD graphics engine. You’ll join a small, hands-on team to design, prototype and implement core features for faster geometry and modeling of hardware designs, with a GPU-optimized boundary representation pipeline.

Requirements include a CS degree or equivalent, strong C++14/17, deep 3D graphics experience, Vulkan/OpenGL, CUDA, and familiarity with CAD editors like Blender, Maya, SolidWorks

Qualifications

  • B.S. in Computer Science or related field, or equivalent experience.
  • Proficiency with C++14/17.
  • Strong 3D graphics, rendering, and modeling experience.
  • Experience with Vulkan or OpenGL APIs.
  • CUDA experience.
  • Familiarity with CAD editors (Blender, Maya, Solidworks, AutoCAD).
  • Git familiarity.
  • Experience with both low-level and visualization-focused graphics pipelines.

Responsibilities

  • Develop and maintain CAD modeling algorithms (B-Rep, NURBS).
  • Develop and maintain rendering code within the graphics core of the CAD engine.
  • Implement and improve low-level architectural systems interfacing with Graphics APIs, modeling, rendering, and pipelines.
  • Analyze code for performance, load times, memory usage, and platform-specific issues.
  • Become expert on product strategy and customer use cases to provide best solutions.
  • Document functionality and implementation details for production and other engineers.

Skills

C++14/17
3D graphics
Rendering algorithms
B-Rep/NURBS
Vulkan
OpenGL
CUDA
CAD editors
Git
Graphics pipeline

Education

B.S. CS or related field

Job description

About Usthe company

is building the next generation of hardware design tools redefining how hardware products are designed, developed, and built. Our platform combines a modern, cloud-native CAD environment with AI-powered engineering workflows, helping teams design, iterate, and manufacture products faster than ever before. We are headquartered in Los Angeles, CA with both a local and remote team. We were founded and incubated by Embedded Ventures in 2021.

About You

We’re looking for curious, innovative, and ambitious self-starters to join our growing team to help us bring our mission to life. We think you’ll thrive on our team if you’re:

  • Curious at your core, with an eagerness to learn and do things differently
  • Customer-focused, always thinking about ways to improve the user experience
  • Able to operate autonomously and work asynchronously, while also being an effective team player
About The Role

We’re looking for a Graphics Engine Software Engineer to join our growing team to help us build out the core functionality of our next-generation CAD Graphics Engine! In this role, you’ll work as part of a small team of Graphics Engineers to design, prototype and implement features of our engine in order to enable users with faster and more reliable geometry and modeling capability of their hardware designs. Our CAD Engine is GPU optimized and creates boundary representations versus meshes, so the ideal candidate will have familiarity with CAD software, specially B-Rep/NURBS modeling. This is a great opportunity to apply your expertise in 3D graphics to help us disrupt the hardware design industry, working alongside a hands‑on, collaborative startup team!

What You’ll Do
  • Develop and maintain CAD modeling algorithms (editing brep data structures, developing topological algorithms, etc)
  • Develop and maintain rendering code within the graphics core of the CAD engine
  • Implement and continuously improve various low-level and complex architectural systems that interface with Graphics APIs, modeling, rendering, and proceduralization pipelines
  • Analyze code for performance and optimization opportunities as it relates to load times, memory usage and platform-specific performance issues
  • Become an expert on our product strategy and customer use cases in order to provide the best solutions to our growing customer base
  • Document functionality and implementation details for production and other Engineers
What You’ll Need
  • B.S. in Computer Science or a related field, or equivalent professional experience
  • Proficiency with C++14/17
  • Substantial experience with 3D graphics, rendering, and modeling algorithms
  • Substantial experience with 3D Graphics APIs such as Vulkan or OpenGL
  • Experience with GPU computing APIs such as CUDA
  • Strong familiarity of the inner workings of CAD 3D editors such as Blender, Maya, Solidworks, AutoCAD, or equivalent.
  • Familiarity with Git
  • Experience working with both low-level and visualization-focused aspects of a graphics pipeline

The salary range for this role is provided below. The final offer will depend on multiple factors including candidate experience, skills, expertise, and market data. Compensation may vary by geography.

In addition to salary, we offer competitive equity as well as a full benefits package which may vary by geography as well.

Salary Range

$145,000—$195,000 USD

the company is an equal-opportunity employer committed to creating a diverse and inclusive workplace.

The the company team is made up of incredibly talented and unique individuals from across the globe.

All qualified applicants will receive equal consideration for employment without regard to race, color, religion, sex, gender identity, sexual orientation, national origin, disability, Veteran status, age, or any other trait that unfairly targets a group of people.

We encourage everyone interested in our mission to apply!

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