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Renderer Studios ищет лид-артиста для AAA фэнтези MMO, который возьмет на себя художественное руководство косметического контента: сеты, костюмы, питомцы, локации и стиль оружия. Вы будете утверждать концепт-арт и готовые ассеты через дисциплину лидов, поддерживая высокий темп пайплайна и соответствиеDirection клиента.
Требуется опыт работы над AAA-играми в роли Art Director/Lead Artist, владение полным арт-пайплайном, отличное знание английского (B2+) и умение работать с распределенными
Renderer Studios is a full-cycle game art outsourcing and co-development company with a global production network and a European commercial base. It partners with developers and publishers worldwide, providing art production, technical art, and full co-development.
Own the visual quality bar and creative direction for all cosmetic content, including mounts, costumes, pets, housing, weapon and armor styles, VFX, and seasonal collections, ensuring it fits a lore-rich fantasy world Review and approve curated concept art and finished assets through discipline leads, keeping a high-volume pipeline moving without becoming its bottleneck Set and maintain style guides, reference libraries, and approval criteria for each asset category, aligned with the client’s franchise art direction Partner with design on item ideation, shaping what items are and why they will resonate before concept work begins Give clear, actionable feedback with fast turnarounds to support the live release cadence Represent creative direction to the client’s franchise and IP-approval stakeholders, translating sign-off notes into actionable direction for production teams Work with production and technical art to preserve creative intent through rigging, LODs, performance budgets, and engine integration Own the creative direction of cosmetic and LiveOps content for a AAA fantasy MMO Approve curated work through discipline leads and define the standards for content players see every month
AAA experience is required Experience shipping as an Art Director, Associate AD, or principal/lead artist on AAA titles Fantasy art in the portfolio is required, demonstrating work with characters, creatures, costumes, weapons, or environments Experience directing external or distributed art teams at scale, giving feedback through leads across time zones in a structured review pipeline Deep knowledge of the full game-art pipeline, including concept, modeling, texturing, rigging, animation, and VFX Excellent written and spoken English (B2+) Comfortable owning the quality bar, presenting to leadership and external partners, and being accountable for outcomes Будет плюсом: live-service or MMO experience with cosmetic content, seasonal events, or battle-pass reward tracks, experience working within an established franchise style under publisher IP approval loops, familiarity with outsourcing workflows, vendor QC gates, and external development
Flexible schedule Competitive compensation, negotiable based on experience Creative authority over the cosmetic and LiveOps content of a AAA fantasy MMO A senior seat on the team’s leadership trio, with direct influence on how the whole operation runs Minimum bureaucracy and a great working environment