AR/VR Unity Developer

Saxon Global

Woonsocket (RI)

On-site

USD 70,000 - 90,000

Full time

14 days+

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Job summary

A technology consulting firm is looking for an AR/VR Unity Developer in Woonsocket, RI. The role involves designing and developing immersive applications using Unity, collaborating with teams to integrate advanced features, and optimizing performance for VR headsets. Candidates should have strong skills in Unity and C# scripting along with experience in ARKit and Oculus SDKs. This is a contract position with a focus on enhancing employee training through AI-driven AR/VR interactions.

Qualifications

  • Experience in Unity and C# scripting.
  • Proficiency in ARKit, ARCore, and Oculus SDKs.
  • Familiarity with 3D modeling tools and asset pipelines.
  • Understanding of spatial computing and mixed reality environments.

Responsibilities

  • Design and develop interactive AR/VR/MR applications using Unity.
  • Implement enhancements and bug fixes for existing immersive modules.
  • Collaborate with cross-functional teams to integrate conversational AI and Copilot Studio features.
  • Optimize performance for Oculus and other headsets across platforms.

Skills

Proficiency in Unity and C# scripting
Experience with ARKit, ARCore, and Oculus SDKs
Familiarity with 3D modeling tools and asset pipelines
Understanding of spatial computing and mixed reality environments

Job description

Overview

AR/VR Unity Developer role located in Woonsocket, RI (Onsite). Duration: 12+ Months. The resource should be available onshore during store timings from 8 AM EST to 6 PM EST. This position supports Meta Oculus headset work, including code changes, enhancements, and bug fixes.

Core Responsibilities
  • Design and develop interactive AR/VR/MR applications using Unity.
  • Implement enhancements and bug fixes for existing immersive modules.
  • Collaborate with cross-functional teams to integrate conversational AI and Copilot Studio features.
  • Optimize performance for Oculus and other headsets across platforms.
Technical Skills
  • PROFICIENCY IN UNITY AND C# SCRIPTING.
  • Experience with ARKit, ARCore, and Oculus SDKs.
  • Familiarity with 3D modeling tools and asset pipelines.
  • Understanding of spatial computing and mixed reality environments.
Project Objectives and Capabilities
  • Objective: Enhance the effectiveness of employee training programs by integrating AI-driven interactions within AR and VR environments.
  • Dynamic Scenario Generation: Use Copilot Studio to create custom GPTs that generate dialogues and scenarios based on real-time user interactions within the AR/VR environment.
  • Voice and Language Processing: Process natural language inputs from users, enabling voice commands or questions for hands-free interaction.
  • Integration with Business Systems: Connect training modules to HR and LMS systems using Copilot Studio connectors to track progress and certifications.
  • Increased Engagement: AI-powered AR/VR training modules enhance engagement and information retention.
  • Scalability: Scale training modules to accommodate a growing workforce with minimal resource investment.
  • Data-Driven Insights: Gather data on performance and learning preferences for continuous improvement.
Qualifications
  • Experience in Unity and C# scripting.
  • Proficiency in ARKit, ARCore, and Oculus SDKs.
  • Familiarity with 3D modeling tools and asset pipelines.
  • Understanding of spatial computing and mixed reality environments.
Seniority level
  • Mid-Senior level
Employment type
  • Contract
Job function
  • Information Technology
Industries
  • Information Services
  • IT Services and IT Consulting
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