AR Developer/Engineer

BOXABL INC

North Las Vegas (NV)

On-site

USD 90,000 - 130,000

Full time

14 days+

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Job summary

BOXABL in Las Vegas, NV, seeks a skilled AR Developer/Engineer to transform CAD data into photorealistic AR walkthroughs using Unity and Meta Quest 3. You will convert CAD geometry into live, customer-facing experiences with precise scale and materials.

The role requires 3+ years with Unity, strong 3D texturing and lighting, and experience with Meta XR/OpenXR. Collaboration with design engineers and ongoing optimization for AR delivery are essential.

Qualifications

  • Bachelor’s degree or equivalent practical experience in computer science, game development, engineering, or related field.
  • 3+ years of professional experience developing in Unity.
  • Hands-on experience developing for Meta Quest using the Meta XR SDK / OpenXR.
  • Experience importing and working with 3D CAD data (SolidWorks, STEP, IGES) and converting into game-engine-ready assets.
  • Strong skills in 3D texturing, PBR workflows, and lighting for real-time rendering.

Responsibilities

  • Import, clean, and optimize 3D CAD models for real-time rendering in Unity.
  • Apply materials, textures, finishes, colors, and lighting for photorealistic assets.
  • Build and maintain immersive AR walkthroughs for Meta Quest 3 with accurate scale and placement.
  • Optimize 3D assets for real-time performance on standalone hardware.
  • Develop and maintain reusable Unity pipelines/tools for CAD-to-AR conversion.
  • Implement interactive features: navigation, finish/color swapping, module configuration, measurement tools.
  • Collaborate with design engineers to ensure CAD dimensions are reflected accurately.
  • Test and debug AR applications across Meta Quest 3 hardware.

Skills

Unity
C# scripting
OpenXR
Meta XR SDK
3D texturing
Lighting
Performance optimization
CAD data handling

Education

Bachelor’s degree or equivalent practical experience in Computer Science, Game Development, Engineering, or related field

Tools

SolidWorks
STEP
IGES
Meta XR SDK

Job description

Join us at BOXABL, the most exciting tech start-up on the planet, located in fabulous LAS VEGAS, Nevada. You'll receive a great salary and benefits package and work in an amazing hi-tech studio environment. At BOXABL, we value hard-working and dedicated individuals who thrive in fast-paced, ever-changing environments. If you're only interested in work-life balance, please don't apply. However, if you want to live a life with real purpose, work alongside a wildly talented group of professionals to make a real difference, join us as we work to solve the national housing crisis.Job SummaryWe are seeking a skilled AR Developer/Engineer to join our team and build immersive, customer-facing augmented reality experiences using Unity and Meta Quest 3 headsets. This role centers on taking engineering-grade 3D CAD models of our modules/floor plans and transforming them into polished, photorealistic AR walkthroughs — applying finishes, colors, materials, and surface treatments so customers can experience true-to-life visualizations of spaces and products before they're built. You'll bridge the gap between raw CAD geometry and a compelling, real-time customer experience.Job Duties and ResponsibilitiesImport, clean, and optimize 3D CAD models (SolidWorks, STEP, IGES, etc.) for real-time rendering in UnityApply materials, textures, finishes, colors, and lighting to convert raw CAD geometry into photorealistic, customer-ready visual assetsBuild and maintain immersive AR walkthroughs of floor plans and modules for Meta Quest 3, ensuring accurate scale, spatial mapping, and room/module placementOptimize 3D assets and scenes for real-time performance on standalone VR/AR hardware (polygon reduction, texture compression, LOD management, draw call optimization)Develop and maintain reusable Unity pipelines/tools to streamline CAD-to-AR asset conversion for new models and floor plan configurationsImplement interactive features (walkthrough navigation, finish/color swapping, module configuration options, measurement tools) to support customer-facing sales and design experiencesCollaborate with design engineers to ensure AR representations accurately reflect real CAD dimensions and specificationsTest and debug AR applications across Meta Quest 3 hardware, addressing tracking, performance, and usability issuesStay current with Unity, Meta Quest SDK/OpenXR, and AR/VR industry developments to continually improve the toolset and experienceExperience and EducationBachelor’s degree in computer science, Game Development, Engineering, or related field (or equivalent practical experience)3+ years of professional experience developing in UnityHands-on experience developing for Meta Quest using the Meta XR SDK / OpenXRExperience importing and working with 3D CAD data (SolidWorks, STEP, IGES, or similar) and converting it into game-engine-ready assetsStrong skills in 3D texturing, material/shader creation (PBR workflows), and lighting to achieve photorealistic results in real-time enginesProficiency with C# scripting in UnityExperience optimizing 3D models and scenes for real-time performance on standalone/mobile VR hardwareFamiliarity with 3D modeling/DCC tools (Blender, 3ds Max, Maya, or similar) for asset cleanup, retopology, and UV unwrappingUnderstanding of spatial computing concepts: scale accuracy, room-scale tracking, passthrough/mixed reality, and spatial anchorsStrong portfolio or demo reel showcasing AR/VR work, ideally involving architectural, product, or CAD-based visualizationPreferred QualificationsDemonstrated eye for visual polish and realism — treats customer-facing output as a product, not just a technical exerciseExperience specifically with architectural, modular building, or floor plan visualization in AR/VRExperience with Unity's URP/HDRP render pipelines for high-fidelity visuals on standalone headsetsExperience building configurator-style tools (letting customers swap finishes, colors, layouts in real time)Familiarity with multiplayer/shared AR experiences (for guided customer walkthroughs or sales demos)Experience with performance profiling tools (Unity Profiler, RenderDoc, Meta's OVR Metrics Tool)Work Environment/Physical DemandsThe physical demands described here are representative of those that must be met by an employee to successfully perform the essential functions of this job. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions.Work is performed in an open office environment that allows for collaboration inside and outside of your department.You must be able to operate standard office equipment (desktop, laptop, printer, scanner, etc.).Must be able to walk short distances and within the factory occasionally to perform job duties when necessary.You may be stationary at a laptop or desktop computer for most of your day creating and compiling, preparing, and analyzing data that may include extensive reading and/or research.May have to express or exchange ideas verbally to clients or the public and to convey detailed spoken instructions to other employees accurately, loudly, or quickly.Work is performed in a manufacturing environment where the noise level is usually moderate to high.Work may require some weekend and evening work. No travel is expected. No remote work available currently.Equal Opportunity Statement for Employment: Boxabl provides equal employment opportunities (EEO) to all employees and applicants for employment without regard to race, color, religion, sex, national origin, age, disability, or genetics. Boxabl expressly prohibits any form of workplace harassment based on race, color, religion, gender, sexual orientation, gender identity or expression, national origin, age, genetic information, disability, or veteran status.
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