AAA Narrative Gameplay Animator (Unreal Engine 5)

That's No Moon

Los Angeles, California (CA, MO)

On-site

USD 108,000 - 132,000

Full time

6 days ago
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Benefits offered by this job

Medical
Dental
Vision
401(k) match
Flexible PTO
Life and Disability Insurance

Job summary

That's No Moon is seeking a Senior Narrative Gameplay Animator to craft AAA-quality scripted animations using Unreal Engine 5. You will merge motion capture with hand-key animation and help maintain an Unreal pipeline for scripted events.

Collaborating with animators, engineers, design, cinematics, and stage teams, you will deliver fluid, narrative-driven sequences that work seamlessly in gameplay and cinematics, while maintaining artistic and technical excellence.

Qualifications

  • Proven senior experience with motion capture data and hand-key animation in the game industry.
  • Working knowledge of Unreal Engine, with an emphasis on animation and Sequencer.
  • Ability to work in all aspects of animation including biped, quadruped and vehicles.
  • Demo reel showing an understanding of animation principles, while including gameplay.
  • Experienced with specific gameplay animation editing including blending, cycles and layering.
  • Knowledge of previsualization and cinematography principles.
  • Expert knowledge of Maya.
  • Experience with creating and integrating scripted animations in engine.
  • Experience with facial animation.
  • Passionate about games and the enthusiasm to make the best!
  • Strong problem-solving and interpersonal skills.

Responsibilities

  • Create and integrate AAA quality animations for scripted moments within the game using Unreal Engine 5.
  • Use motion capture optimally and hand-key appropriately.
  • Support the creation and maintenance of an Unreal pipeline for scripted events.
  • Collaborate and work alongside other animators to ensure that animations are cohesive with cinematics and gameplay.
  • Work at the highest level, technically and aesthetically.
  • Be proactive with troubleshooting any animation workflow, rigging and pipeline issues.
  • Communicate effectively with animators, engineers, realization team, and design, to give and accept feedback.
  • Assist in establishing standard methodologies in animation.
  • Participate in motion capture shoots when needed.

Skills

Senior mocap
Unreal Engine
Sequencer
Animation pipeline
Cinematics
Maya
Gameplay animation
Facial animation
Team collaboration
Problem solving
Communication

Tools

Unreal Engine
Maya
Sequencer

Job description

That's No Moon is seeking a Senior Narrative Gameplay Animator to craft AAA-quality scripted animations using Unreal Engine 5. You will merge motion capture with hand-key animation and help maintain an Unreal pipeline for scripted events.

Collaborating with animators, engineers, design, cinematics, and stage teams, you will deliver fluid, narrative-driven sequences that work seamlessly in gameplay and cinematics, while maintaining artistic and technical excellence.

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