Senior Narrative Gameplay Animator — Unreal Engine 5

That’s No Moon Entertainment

Los Angeles (CA)

Hybrid

USD 100,000 - 123,000

Full time

13 days ago
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Job summary

That’s No Moon Entertainment in Los Angeles is seeking a Senior Narrative Gameplay Animator to craft AAA narrative moments, delivering high-quality in-game animations with Unreal Engine 5 and coordinating with cinematics. You will contribute to immersive storytelling through expertly timed motions that support gameplay.

The role requires mocap integration, collaboration with multiple departments, and maintaining an efficient Unreal pipeline.

Qualifications

  • Senior experience with motion capture data and hand-key animation in games.
  • Strong Unreal Engine animation experience, especially Sequencer.
  • Expert Maya knowledge and animation rigging skills.
  • Ability to integrate scripted animations with cinematics and gameplay.

Responsibilities

  • Create and integrate AAA quality animations for scripted moments using Unreal Engine 5.
  • Utilize motion capture data and hand-key animation effectively.
  • Support the Unreal animation pipeline for scripted events.
  • Collaborate with animators to ensure cohesion with cinematics and gameplay.
  • Maintain high technical and aesthetic animation standards.
  • Troubleshoot animation workflows, rigging, and pipeline issues proactively.
  • Communicate with teams to give and receive feedback.
  • Help establish standard animation methodologies.
  • Participate in motion capture shoots when required.

Skills

Motion capture
Unreal Engine
Sequencer
Maya
Gameplay animation
Cinematics
Facial animation
Rigging
Team collaboration
Animation principles

Job description

That’s No Moon Entertainment in Los Angeles is seeking a Senior Narrative Gameplay Animator to craft AAA narrative moments, delivering high-quality in-game animations with Unreal Engine 5 and coordinating with cinematics. You will contribute to immersive storytelling through expertly timed motions that support gameplay.

The role requires mocap integration, collaboration with multiple departments, and maintaining an efficient Unreal pipeline.

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