AAA Materials Artist — Flexible Work & Growth Opportunities

Sperasoft

United States

Remoto

USD 48.000 - 74.000

Tempo pieno

14 giorni+

Una candidatura completa in un minuto

Curriculum e lettera di presentazione personalizzati, pronti da inviare.

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Descrizione del lavoro

AMC Studio, a world-leading 3D art and game development studio in Bucharest, Romania, seeks a Material Artist to create production-ready materials aligned with technical specs and production pipelines.

You will collaborate with art and design teams, adapt textures from Megascans, and ensure materials integrate with project shaders, maintaining library integrity and enabling efficient level construction.

Competenze

  • Experience with Substance Designer and PBR material creation.
  • Ability to create textures for complex semi-procedural shaders.
  • Experience shipping at least one CG title is preferred.

Mansioni

  • Develop high-quality benchmark materials using Substance Designer, Substance Painter, ZBrush, or other preferred DCC tools.
  • Ensure materials are compatible and interchangeable within the project.
  • Collaborate with Level Artists to create user-friendly materials for level construction.
  • Work with the Lead to verify materials integrate correctly with project shaders (e.g., tinting, height blends).
  • Uphold the integrity and uniformity of the material library.
  • Research and implement the latest industry trends and material creation techniques.
  • Select the most appropriate software for tasks, not limited to Substance Designer.
  • Be prepared to pivot to simple prop modeling tasks when material work is slow.

Conoscenze

Substance Designer
PBR workflows
Texture creation
Real-time shaders
Material optimization
English communication
Artistic stylization
Prop modeling

Strumenti

Maya
DCC tools
Megascans textures

Descrizione del lavoro

AMC Studio, a world-leading 3D art and game development studio in Bucharest, Romania, seeks a Material Artist to create production-ready materials aligned with technical specs and production pipelines.

You will collaborate with art and design teams, adapt textures from Megascans, and ensure materials integrate with project shaders, maintaining library integrity and enabling efficient level construction.

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