Senior Materials Artist II — Hybrid STARCRAFT Project

BLIZZARD ENTERTAINMENT, INC.

Irvine (CA)

Hybrid

USD 99,000 - 184,000

Full time

14 days+

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Benefits offered by this job

Medical, dental, vision
401(k) with Company match
Paid holidays and vacation
Relocation assistance

Job summary

Blizzard Entertainment, Inc. seeks a Senior Materials Artist II to define the material pipeline for STARCRAFT in Irvine, crafting materials for environments, characters and props and upholding strict visual quality across assets.

You will mentor artists, set standards, collaborate with engineers and art leads, and advance PBR workflows using Substance tools and Unreal Engine in a hybrid Irvine studio.

Qualifications

  • 12+ years in materials, textures, surfacing or related game art discipline.
  • Shipping multiple AAA games in senior/principal materials roles.
  • Expert with Substance 3D Designer and Painter portfolio.
  • Strong understanding of PBR, lighting, texture creation and optimization.
  • Experience with Unreal Engine and cross‑discipline collaboration.
  • Independent discipline expert with leadership without formal people management.

Responsibilities

  • Create and integrate high‑quality materials for environments, architecture, characters and props.
  • Define and maintain PBR standards, material guidelines, and quality benchmarks.
  • Develop scalable material pipelines, tools and workflows with engineers and artists.
  • Lead material reviews, set priorities, and ensure visuals meet direction and performance.
  • Mentor artists and share best practices to raise material quality.

Skills

Physically Based Rendering
Texture authoring
Unreal Engine
Leadership
Communication

Tools

Substance 3D Designer
Substance 3D Painter

Job description

Blizzard Entertainment, Inc. seeks a Senior Materials Artist II to define the material pipeline for STARCRAFT in Irvine, crafting materials for environments, characters and props and upholding strict visual quality across assets.

You will mentor artists, set standards, collaborate with engineers and art leads, and advance PBR workflows using Substance tools and Unreal Engine in a hybrid Irvine studio.

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